Game Program Automatic Scrolling and Direction Control

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Solution Overview

Problem

Conventional scrolling action games often become monotonous due to predictable player character movement and screen scrolling, lacking variations in play content and operability.

Innovation Solution

A game program executed on a computer with a touch input section that allows player character movement and screen scrolling without explicit player input, incorporating features like reverse arrow blocks and pause blocks to change movement direction temporarily and provide branching routes, enhancing gameplay variability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the screen is automatically scrolled without player operation, then the operability is simplified, but the movement of the player character becomes predictable and the game becomes monotonous

Engineering Contradiction:
ImproveoperabilityVSAvoidgameplay variability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game system dynamically switches between automatic scrolling mode and manual control mode based on detected positional relationships between the player character and objects in the game space. This allows the system to adapt its control characteristics in real-time, providing simplified operation during normal progression while enabling gameplay variability when specific conditions are met

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system automatically detects positional relationships between the player character and game objects, and autonomously determines when to switch control modes without requiring explicit player input. The game character itself triggers the mode change through its position relative to specific objects, making the system self-regulating

Inventive Principle:
Principle #25Self-service

2Device complexity

If the player character moves in a predetermined direction automatically, then the screen scrolling becomes simple, but the advancement route lacks variations

Engineering Contradiction:
Improvescreen scrolling complexityVSAvoidadvancement route variations
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The screen scrolling system dynamically adjusts its behavior based on the player character's position relative to game objects. When the character approaches specific objects, the system transitions from simple predetermined scrolling to more complex routing that allows for variations in the advancement path

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system pre-positions specific objects in the game space that will trigger mode changes before the player character reaches them. This allows the system to prepare for route variations in advance, having the objects ready to influence the scrolling behavior when the character enters their vicinity

Inventive Principle:
Principle #9Preliminary anti-action

Data Source

PatentUS11285389B2Computer-readable non-transitory storage medium having game program stored therein, and game system
Publication Date: 2022.03.29 NINTENDO CO LTD
  • US11285389B2 patent drawing
  • US11285389B2 patent drawing
  • US11285389B2 patent drawing

AI summary

Even when a movement command input is not performed from a player, a player character is moved in a predetermined direction in a virtual game space, and a game screen including the player character is scrolled so as to follow movement of the player character. In response to determination being made that a touch operation is detected in a state in which the positional relationship between a predetermined object and the player character satisfies a predetermined condition, the movement direction of the player character is temporarily changed to a direction containing a direction component opposite to the predetermined direction.