Game Program Strategic Town Development
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Solution Overview
Problem
Existing battle field simulation games do not effectively incorporate strategic elements into town development, as game points for town development are not directly awarded, limiting the gameplay experience and strategic depth.
Innovation Solution
A game program that allows users to create a shared game space where characters and objects interact, with strategic routes and parameters influencing gameplay, such as reducing a character's number based on the advancement of another character, and fluctuating parameters like HP, enhancing strategic thinking and gameplay importance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Strength
If town development is used as means for enhancing military power, then military power is improved, but gameplay engagement deteriorates due to lack of direct game points
Solution Approach 1:
The patent changes the parameter system by introducing direct game point rewards for town development actions. Specifically, when a player's character advances toward an enemy base and engages in combat, the player receives game points not only for military victory but also for the town development elements involved in the battle. This parameter change transforms town development from a purely military enhancement mechanism into a dual-purpose system that directly contributes to game scoring, thereby improving gameplay engagement while maintaining military power enhancement.
2Adaptability or versatility
If strategic routes and parameters are introduced, then strategic depth is improved, but game complexity increases
Solution Approach 1:
The patent segments the game system into distinct functional components: characters with movement capabilities, town development elements with defensive functions, route systems with strategic positioning, and parameter fluctuation mechanisms. Each segment operates with specific rules and contributes to the overall strategic depth independently. For example, characters follow set routes from player bases to enemy bases, while town development elements provide passive defensive bonuses along these routes. This segmentation allows complex strategic interactions to emerge from simpler, well-defined component behaviors, improving strategic depth without proportionally increasing overall game complexity.
Data Source
AI summary
A computer executing a game program performs operations such as providing a game space shared by at least a first user and a second user through a network; arranging at least a first object associated with the first user and a second object and a third object associated with the second user in the game space; operating a first character having a first number associated with the first object to advance from the first object toward the second object and displaying the first character; operating a second character having a second number associated with the third object to advance toward the first character, and reducing the first number on the basis of the second number according to the advance of the second character; and operating the first character having the reduced first number to reach the second object and displaying the first character.


