Game Program Unified Character Action Selection Logic
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Solution Overview
Problem
Players in game programs are required to perform separate selection operations for character selection and action selection, which can be cumbersome and time-consuming.
Innovation Solution
A computer-readable recording medium stores a game program that allows players to perform a single selection operation to select a character and configure a corresponding action, with the ability to differentiate characters based on specific conditions and automatically configure actions, facilitating easier selection and operation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If separate selection operations are required for character selection and action selection, then the game program can provide detailed control options, but the operational complexity increases and player convenience deteriorates
Solution Approach 1:
The patent combines character selection and action selection into a single integrated selection operation. When a player selects a character from the character placement area, the system simultaneously determines both the character identity and the action to be performed, eliminating the need for separate selection steps and reducing operational complexity while maintaining control versatility
Solution Approach 2:
The selection operation is designed to serve multiple functions simultaneously: it identifies the character, determines the action type, and initiates the corresponding game logic. This multi-functional selection mechanism allows the same input operation to trigger different outcomes based on the selected character's properties and the current game state
2Adaptability or versatility
If multiple selection operations are required, then the game can process complex character actions, but the time required for player input increases
Solution Approach 1:
The patent merges character selection and action selection into a single operational step, allowing the system to process both selection parameters simultaneously. This reduces the time required for player input while maintaining the capability to handle complex character actions through integrated determination logic
3Reliability
If separate selection operations are used, then the game program can maintain clear operation logic, but the device complexity increases
Solution Approach 1:
The patent integrates the selection logic into a unified determination process that simultaneously handles character identification and action determination. This reduces the number of separate processing steps and simplifies the overall selection mechanism while maintaining clear and reliable operation logic through consolidated determination rules
Data Source
AI summary
The game program pertaining to the present invention receives selection operation input from a player by having the player select one of a plurality of characters. Then, it is determined whether the received selection operation input is a first selection operation input or a second selection operation input, and if the first selection operation input has been received, the character selected by the player is configured as a selectable object and a first action is configured for the character that is a selectable object, and if the second selection operation input has been received, the character selected by the player is configured as a selectable object and a second action that is different from the first action is configured for the character that is a selectable object.


