Game Program Unified Character Action Selection Logic

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Solution Overview

Problem

Players in game programs are required to perform separate selection operations for character selection and action selection, which can be cumbersome and time-consuming.

Innovation Solution

A computer-readable recording medium stores a game program that allows players to perform a single selection operation to select a character and configure a corresponding action, with the ability to differentiate characters based on specific conditions and automatically configure actions, facilitating easier selection and operation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate selection operations are required for character selection and action selection, then the game program can provide detailed control options, but the operational complexity increases and player convenience deteriorates

Engineering Contradiction:
Improvecontrol optionsVSAvoidplayer convenience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent combines character selection and action selection into a single integrated selection operation. When a player selects a character from the character placement area, the system simultaneously determines both the character identity and the action to be performed, eliminating the need for separate selection steps and reducing operational complexity while maintaining control versatility

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The selection operation is designed to serve multiple functions simultaneously: it identifies the character, determines the action type, and initiates the corresponding game logic. This multi-functional selection mechanism allows the same input operation to trigger different outcomes based on the selected character's properties and the current game state

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple selection operations are required, then the game can process complex character actions, but the time required for player input increases

Engineering Contradiction:
Improvecharacter action processingVSAvoidplayer input time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent merges character selection and action selection into a single operational step, allowing the system to process both selection parameters simultaneously. This reduces the time required for player input while maintaining the capability to handle complex character actions through integrated determination logic

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If separate selection operations are used, then the game program can maintain clear operation logic, but the device complexity increases

Engineering Contradiction:
Improveoperation logicVSAvoidselection mechanism
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent integrates the selection logic into a unified determination process that simultaneously handles character identification and action determination. This reduces the number of separate processing steps and simplifies the overall selection mechanism while maintaining clear and reliable operation logic through consolidated determination rules

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9901817B2Non-transitory computer-readable recording medium, and information processing device
Publication Date: 2018.02.27 DENA CO LTD
  • US9901817B2 patent drawing
  • US9901817B2 patent drawing
  • US9901817B2 patent drawing

AI summary

The game program pertaining to the present invention receives selection operation input from a player by having the player select one of a plurality of characters. Then, it is determined whether the received selection operation input is a first selection operation input or a second selection operation input, and if the first selection operation input has been received, the character selected by the player is configured as a selectable object and a first action is configured for the character that is a selectable object, and if the second selection operation input has been received, the character selected by the player is configured as a selectable object and a second action that is different from the first action is configured for the character that is a selectable object.