Dynamic Game Progress Interference via History Replay

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Solution Overview

Problem

Existing game systems that reproduce game progress based on player history lack diversity and realism, leading to monotonous gameplay when multiple players progress asynchronously, as they faithfully replicate the original game progress without allowing for interaction or interference between players.

Innovation Solution

A game system comprising a game progresser, storage, and changer that controls and alters game progress based on the game situations of both players, using stored game-play-history and instruction information to change controls dynamically, allowing for interference and realistic, varied gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the game progress is faithfully reproduced based on game-play-history, then the reproduction accuracy is improved, but the gameplay diversity and realism deteriorate

Engineering Contradiction:
Improvereproduction accuracyVSAvoidgameplay diversity
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the reproduction of game progress by introducing random events and conditional modifications based on current game state. Instead of static faithful reproduction, the system makes the replay process adaptive and variable, allowing different outcomes even from the same historical data.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes parameters of the reproduced game progress by modifying control inputs, adjusting game conditions, and introducing variability in how historical play data is interpreted and executed. This transforms the rigid parameter-based reproduction into a flexible system that maintains accuracy while enabling diversity.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If the game progress is faithfully reproduced based on game-play-history, then the reproduction accuracy is improved, but the gameplay monotony increases

Engineering Contradiction:
Improvereproduction accuracyVSAvoidgameplay variety
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The system introduces dynamic elements to the reproduction process where game conditions, control parameters, and event outcomes can change during replay. This creates variety while maintaining the core historical narrative, preventing monotony through controlled unpredictability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where the reproduced game progress is monitored and adjusted based on current state conditions. This allows the system to maintain accuracy in important aspects while introducing variety through adaptive responses to changing game conditions.

Inventive Principle:
Principle #23Feedback

3Device complexity

If players progress asynchronously without interference, then the game system simplicity is improved, but the gameplay realism deteriorates

Engineering Contradiction:
Improvesystem complexityVSAvoidgameplay realism
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system introduces an intermediary layer that manages player interactions during asynchronous gameplay. This mediator handles the complexity of interference and competition between players, allowing realistic multi-player dynamics without requiring direct complex communication between all players.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The game system is designed to handle multiple functions simultaneously - managing asynchronous progress, enabling player interference, handling replay modifications, and maintaining game state consistency. This universal design allows realistic gameplay dynamics without proportionally increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9636591B2Game system, game device, game control method, and program
Publication Date: 2017.05.02 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9636591B2 patent drawing
  • US9636591B2 patent drawing
  • US9636591B2 patent drawing

AI summary

A game system includes a game progresser, a storage, a game reproducer, and a changer. The game progresser is configured to control game progress in accordance with a player's instruction information. The storage is configured to store a game-play-history of a first-player in accordance with a first instruction information of the first-player. The game reproducer is configured to reproduce a first game progress of the first player based on the game-play-history, during a second game progress progressed by the game progresser in accordance with a second instruction information of a second-player. The changer is configured to change at least one of: control on the first game progress of the first-player reproduced by the game reproducer; and control on the second game progress of the second-player to be progressed in accordance with the second instruction information, with reference to at least one of first and second player's game situations.