Game Progression Control System with Automated Mode
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing games lack mechanisms to significantly enhance player amusement, particularly in progressing game events without requiring extensive user interaction.
Innovation Solution
A program that enables a computer to function as a first progress mode for user-operated game progression, a second progress mode for automated game progression, and a success/failure decision mechanism based on game environment and character attributes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game is progressed based on user operation (first progress mode), then user interaction and control are enhanced, but user burden and operation complexity increase
Solution Approach 1:
The system dynamically switches between first progress mode (user-operated) and second progress mode (automated) based on game situation and user preferences. This allows the operation complexity to be adjusted dynamically - users can engage deeply when desired or delegate to automation when burdened, resolving the contradiction between user interaction quality and operation burden
Solution Approach 2:
The automated progress mode enables the game system to serve itself by automatically progressing game events without requiring user operation. The system uses character attributes and environmental factors to autonomously determine event outcomes, freeing users from continuous interaction while maintaining game progression
2Ease of operation
If automated progress mode is implemented (second progress mode), then user burden is reduced, but game amusement and engagement may deteriorate
Solution Approach 1:
The system applies different progress modes to different game scenarios rather than uniformly. Automated mode (second progress mode) handles routine or low-stakes events where user burden reduction is prioritized, while first progress mode remains available for high-stakes or engaging events where amusement is paramount. This localized application resolves the contradiction by matching mode selection to scenario requirements
Solution Approach 2:
The system changes parameters such as character attributes (strength, speed, intelligence) and environmental factors to influence event outcomes in automated mode. By varying these parameters dynamically, the automated progress mode maintains game variety and amusement value even without direct user operation, preventing the deterioration of game engagement
3Adaptability or versatility
If success/failure is determined by character attributes and environment, then strategic depth is enhanced, but prediction difficulty increases
Solution Approach 1:
The system provides feedback to users about character attributes and environmental factors that influence event outcomes. Users can observe how these parameters affect results in automated mode, learn the underlying relationships, and apply this knowledge strategically in first progress mode. This feedback loop makes the increased complexity transparent and usable, resolving the contradiction between strategic depth and prediction difficulty
Data Source
Figure 1
Figure 2
Figure 3
AI summary
A program causes a computer to function as: a first progress means which progresses a game in a first progress mode in which the game is progressed based on an operation of a user; a second progress means which progresses the game in a second progress mode in which the game is able to be progressed without requiring at least part of the operation of the user that affects progress of the game in the first progress mode; and a success/failure decision means which decides success or failure of a predetermined event when progressing the game in the second progress mode, based on an environment in a game space and an attribute of a character operated by the user.