Game Ranking Screen with Friend Request Buttons

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Solution Overview

Problem

Users of mobile games face challenges in finding friends to play with, leading to decreased game engagement and motivation, as traditional methods of finding compatible players are cumbersome and uncomfortable, resulting in users quitting the game.

Innovation Solution

A game system that allows users to easily send friend requests to highly-ranked players by displaying their rankings on a dedicated screen with associated friend-request buttons, based on game history and cumulative acquisitions, encouraging users to become friends and increase their rankings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If users are allowed to send friend requests to random users from a list, then the number of potential friends increases, but users feel uncomfortable sending requests to unknown users, resulting in difficulty increasing friend numbers

Engineering Contradiction:
Improvenumber of friendsVSAvoidcomfort of sending friend requests
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent introduces a ranking system as an intermediary mechanism between users. Instead of directly connecting users through random friend requests, the system uses game performance rankings as a mediator that naturally attracts friend requests. High-ranked users become natural targets for connection requests, eliminating the discomfort of approaching unknown users while increasing friend numbers.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent changes the parameter basis for friend selection from random user lists to game performance rankings. By transforming the selection criterion from arbitrary user identifiers to performance-based rankings, the system makes friend requests more appealing and comfortable for users, as they can target players with proven gaming skills.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If traditional friend request methods are used in mobile games, then users can find friends, but the process is cumbersome and uncomfortable, leading to users quitting the game

Engineering Contradiction:
Improvefriend finding capabilityVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements a feedback mechanism where game performance is continuously tracked and displayed as rankings. This feedback loop allows users to see their standing relative to others and understand what skills or strategies lead to higher rankings, making the friend-finding process more engaging and less cumbersome.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The ranking system serves as an intermediary that simplifies the friend-finding process. Instead of directly navigating complex user lists or profiles, users interact with the simplified ranking interface, which automatically filters and presents suitable friend candidates based on game performance metrics.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If users must find friends in the real world or from random lists, then friend connections can be established, but users who feel uncomfortable have difficulty increasing friends, reducing game retention

Engineering Contradiction:
Improvefriend request processVSAvoidnumber of friends
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent fundamentally changes the parameter used for friend selection from real-world proximity or random assignment to game performance metrics. This parameter transformation creates a new dimension for social connection that is comfortable for online gamers while naturally increasing friend acquisition through performance-based appeal.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10610789B2Game system, non-transitory computer-readable medium, and game control method
Publication Date: 2020.04.07 UNIVERSAL ENTERTAINMENT CORP
  • US10610789B2 patent drawing
  • US10610789B2 patent drawing
  • US10610789B2 patent drawing

AI summary

A possibility of providing motives to continue a game is improved. A game system 100 stores a relation between user identification information corresponding to a user who plays a game and user identification information corresponding to another user who is a friend of the user, stores ranking determined based on the game history of plural users in association with the user identification information, when transiting to a rank screen 22 in which a predetermined number of sets of the user identification information of the users ranked at or above a predetermined rank is displayed, constructs and displays the rank screen 22 in which each set of user identification information is associated with each friend-request button 241b, and when a friend request is made by the friend-request button 241b, shifts to a state that allows these users to become friends.