Video Game Ranking System Using Group Segmentation and Cross-Division Composition

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Solution Overview

Problem

Conventional video game ranking systems fail to attract users' interest in game results from unfamiliar players, leading to a lack of engagement and influence on the video game experience.

Innovation Solution

A video game processing system and program that groups users by a predetermined number, creates ranks, sets up grades, divides groups into elements corresponding to grades, and composes new groups using these elements, allowing users to engage with and attract interest in other users' game results.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If ranking is provided based on positional information of game terminal, then ranking of game results can be provided to players, but users cannot be attracted to game results of unfamiliar users

Engineering Contradiction:
Improveranking provisionVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent segments the player base into multiple divisions and groups, creating a hierarchical structure where players compete within their division first. This segmentation allows users to engage with familiar competitors initially, then progressively discover and engage with players from other divisions through the group ranking system, solving the problem of user attraction to unfamiliar players.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a new dimension to ranking by creating groups that span across traditional division boundaries. Instead of only ranking within divisions, the system creates cross-division groups where players from different divisions compete together, allowing users to encounter and engage with unfamiliar players from other divisions in a structured manner.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If conventional ranking systems are used, then game results can be ranked, but user engagement and interest in other users' game results are lacking

Engineering Contradiction:
Improveranking creationVSAvoiduser interest
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent implements a feedback mechanism where group rankings are created based on aggregated performance data from multiple divisions. Players receive feedback not only about their divisional standing but also about their group standing, which includes players from other divisions. This feedback loop creates sustained interest and engagement as players seek to improve their group ranking by competing with and learning from unfamiliar players.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10099142B2Video game processing program and video game processing system
Publication Date: 2018.10.16 SQUARE ENIX HLDG CO LTD
  • US10099142B2 patent drawing
  • US10099142B2 patent drawing
  • US10099142B2 patent drawing

AI summary

A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to create a rank regarding a video game for each of a plurality of users is provided. The functions includes: a managing function configured to manage the plurality of users in a state where the plurality of users is grouped into groups by every predetermined number; a creating function configured to respectively create ranks for the users in each of the groups; a setting function configured to set up grades for the users in each of the groups on the basis of the ranks of the users; a dividing function configured to divide the groups into a plurality of elements, the plurality of elements respectively corresponding to the grades; and a composing function configured to compose a new group using the plurality of elements.