Game System Ranking Determination and Selective Information Provision

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Solution Overview

Problem

Conventional game systems fail to effectively eliminate ranking differences among players in match-up games, leading to unbalanced competition and reduced entertainment, as they only provide information on enemy characters without distinguishing between important and unimportant data.

Innovation Solution

A game system that manages player-related information and variable information to determine player rankings, identifies specific players based on conditions, and provides relevant information to terminal devices, allowing players to strategize against opponents with different abilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If all enemy character information is provided to players, then players have more information for strategy, but information overload occurs and important information cannot be distinguished

Engineering Contradiction:
Improveinformation completenessVSAvoidinformation processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts and provides only the most important enemy character information (such as player characters with high-ranking positions or specific roles) to terminal devices, rather than providing all enemy information. This selective extraction eliminates information overload while ensuring players receive strategically critical data for formulating effective game strategies.

Inventive Principle:
Principle #2Taking out (Extraction)

2Ease of operation

If no enemy information is provided, then game strategy becomes simpler, but competitive balance is lost and competent players always win

Engineering Contradiction:
Improvestrategy formulation easeVSAvoidcompetitive balance
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies local quality by providing different information to different players based on their specific needs and game situations. Important enemy information is selectively provided to specific terminal devices, creating localized information advantages that enable less competent players to compete effectively against stronger opponents, thereby maintaining competitive balance.

Inventive Principle:
Principle #3Local quality

3Device complexity

If ranking information is not provided, then game execution is simpler, but ability differences between players cannot be eliminated

Engineering Contradiction:
Improvesystem complexityVSAvoidadaptability to different player abilities
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent performs preliminary actions by determining player rankings and identifying important enemy characters before the match-up game begins. This pre-processing of information allows the system to adaptively provide targeted information to players based on their rankings, enabling the game to accommodate players of different abilities without requiring complex real-time adjustments during gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11179641B2Game system, method of providing a match-up game, and method of executing the match-up game
Publication Date: 2021.11.23 BANDAI NAMCO ENTERTAINMENT INC
  • US11179641B2 patent drawing
  • US11179641B2 patent drawing
  • US11179641B2 patent drawing

AI summary

The server performs the ranking determination process for determining the ranking of each player based on the variable information stored in a given timing, the specific player specifying process specifying a player who satisfies a given condition for the determined ranking of each player as a specific player, and the information providing process for providing the player-related information of the specific player stored in a player information storage and identification information for identifying the specified player from other players, to the terminal device concerned, in association with each other.