Game Rating System Using Volatility Icons

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Solution Overview

Problem

Casino patrons face difficulty in selecting games that align with their preferred win profiles due to overwhelming game choices and unfamiliarity with game features, leading to decreased player participation.

Innovation Solution

Implementation of a game rating system on gaming machines that uses icons to represent game styles and volatility, allowing players to easily identify and select games based on payout frequency and other features, with a server system managing and transmitting game-related information to networked machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a casino offers a wide variety of games to maintain player interest, then game diversity and player choice increase, but players become overwhelmed and unable to determine winning outcomes or how to play

Engineering Contradiction:
Improvegame diversityVSAvoidplayer understanding
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent uses color-coded icons to represent different game styles and volatility levels. Each game type is assigned a specific color (e.g., red for high volatility, green for low volatility), allowing players to quickly identify and select games matching their preferences without reading complex rules or paytables.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent introduces a game rating system with icons that act as an intermediary between the complex game mechanics and the player. These icons provide a simplified visual representation of game characteristics, bridging the gap between diverse game features and player understanding.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If games include complex features like multipliers, wild symbols, and bonus games to add excitement, then player engagement increases, but game complexity and difficulty to understand increase

Engineering Contradiction:
Improveplayer engagementVSAvoidgame features
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments game features into distinct categories represented by specific icons: volatility indicators show payout frequency, bonus game icons indicate bonus features, and feature icons highlight special symbols like wilds and multipliers. This segmentation allows players to understand complex features at a glance without being overwhelmed by the overall game complexity.

Inventive Principle:
Principle #1Segmentation

3Productivity

If a game has infrequent but large payouts to provide large win potential, then player attraction increases, but player duration of play decreases

Engineering Contradiction:
Improvewin potentialVSAvoidplayer duration of play
Core Design Contradiction:
ProductivityVSDuration of action of moving object

Solution Approach 1:

The patent implements preliminary action by displaying volatility indicators and payout information before the player commits to playing. Players can see the expected payout frequency and amount in advance, allowing them to make informed decisions about which games match their desired play duration and win profile.

Inventive Principle:
Principle #10Preliminary action

4Duration of action of moving object

If a game has frequent but smaller payouts to allow longer play duration, then player duration of play increases, but win potential per play decreases

Engineering Contradiction:
Improveplayer duration of playVSAvoidwin potential
Core Design Contradiction:
Duration of action of moving objectVSProductivity

Solution Approach 1:

The patent provides feedback through visual indicators that show players the expected payout characteristics of each game before they play. This feedback loop allows players to adjust their game selection based on their desired play duration and win potential, making informed choices without trial and error.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8613660B2Game rating system for gaming devices
Publication Date: 2013.12.24 LNW GAMING INC
  • US8613660B2 patent drawing
  • US8613660B2 patent drawing
  • US8613660B2 patent drawing

AI summary

Gaming machines and gaming systems having a game rating system are disclosed herein. According to one embodiment, the gaming device includes a plurality of games where each game has a distinct game style that is based in part on game volatility. The gaming device also includes a game controller for managing and operating the plurality of games, and a game rating system in communication with the game controller. The game rating system includes a player interface for selecting a game, and an icon presented on the display of the gaming device where the icon represents the distinct game style.