Game System Recommended Deck Presentation Logic

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Solution Overview

Problem

In deck-based games, players' enjoyability can be enhanced if they can set a recommended deck for battles, but existing technologies do not effectively provide such enhancements.

Innovation Solution

A program and system that allow a computer to perform execution processing for a battle game using a deck of game elements and recommend a deck based on the number of predetermined losses reached by the player, enabling the presentation of a recommended deck to the player.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a deck-based battle game is provided without recommended deck functionality, then the game system remains simple, but player enjoyability is reduced

Engineering Contradiction:
Improveplayer enjoyabilityVSAvoidgame system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system pre-calculates and stores optimal deck configurations in advance based on game data and statistics. When a player requests a recommended deck, the system retrieves these pre-prepared recommendations rather than calculating them in real-time, thus enhancing player experience without adding significant computational complexity to the game runtime.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically generates deck recommendations based on player performance data and game statistics without requiring manual intervention from game masters or developers. The recommendation algorithm autonomously analyzes player losses and suggests optimized decks, reducing the need for external configuration and management overhead.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If recommended deck presentation is added to help players after losses, then player enjoyability is enhanced, but the processing complexity increases

Engineering Contradiction:
Improveplayer enjoyabilityVSAvoidprocessing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system monitors player battle results and automatically triggers recommended deck presentation when a predetermined number of losses is reached. This feedback mechanism provides timely assistance to players based on their performance, enhancing enjoyability by preventing frustration while maintaining simple processing logic through clear threshold-based triggers.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system stores multiple pre-defined recommended deck configurations that can be quickly copied and presented to players. Instead of generating unique complex recommendations for each player situation, the system utilizes pre-prepared deck templates that can be rapidly deployed, reducing processing complexity while maintaining helpful functionality.

Inventive Principle:
Principle #26Copying

3Reliability

If the system continuously monitors player losses to provide recommendations, then player support is improved, but information processing requirements increase

Engineering Contradiction:
Improveplayer support reliabilityVSAvoidinformation processing load
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system establishes a predetermined loss threshold in advance and only triggers recommendation processing when this threshold is reached. This preliminary setting prevents continuous information processing by idle monitoring, reducing the information processing load while ensuring reliable player support is provided exactly when needed.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system checks player loss counts at periodic intervals rather than continuously monitoring every battle result in real-time. This periodic checking approach maintains reliable tracking of player performance while significantly reducing the information processing requirements compared to continuous monitoring, as the system only needs to evaluate the loss counter at discrete points.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12311264B2Program, terminal, game system and game management system
Publication Date: 2025.05.27 BANDAI CO LTD
  • US12311264B2 patent drawing
  • US12311264B2 patent drawing
  • US12311264B2 patent drawing

AI summary

A program causes a computer to perform execution processing for performing a battle game in which a deck comprising a plurality of first game elements is used; and recommended deck presentation processing for presenting a recommended deck which is recommended for use in the battle game, under a condition that the number of predetermined losses of a player in the battle game reaches a predetermined number.