Game Program Simultaneous Recovery and Attack Process

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Solution Overview

Problem

In game programs, it is challenging for players to initiate battles with opposing characters quickly due to the need for lengthy recovery processes of consumption parameters, which delays the engagement with the opposing character.

Innovation Solution

A game program that allows for simultaneous recovery and attack processes using a single operational input, reducing the time required to engage in battle by enabling rapid recovery of consumption parameters through recovery items or natural recovery over time, and facilitating multiplayer battles where multiple players can participate in battles with a common opposing character.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If the consumption parameter recovery process is performed separately from the attack process, then the recovery can be tracked and managed independently, but the time required to engage in battle increases due to sequential processing

Engineering Contradiction:
Improvetime period required until battleVSAvoidprocess complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent combines the recovery process and attack process into a single integrated process. When a player inputs a battle command, the system simultaneously recovers the consumption parameter (if needed) and executes the attack, eliminating the sequential delay between separate recovery and attack actions.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary recovery of the consumption parameter automatically before the attack is executed, so that when the player initiates an attack, the consumption parameter is already restored and ready for use, eliminating waiting time.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If multiple separate inputs are required for recovery and attack, then each action can be controlled independently, but the ease of operation decreases due to multiple steps

Engineering Contradiction:
Improveoperational input simplicityVSAvoidbattle engagement speed
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system merges the recovery command and attack command into a single integrated command. When the player inputs one battle command, the system automatically determines whether recovery is needed and executes both recovery and attack in one operation, simplifying the interface and improving operational speed.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If the consumption parameter recovery is simplified and accelerated, then battle engagement time is reduced, but the consumption parameter management becomes less controlled

Engineering Contradiction:
Improverecovery speedVSAvoidparameter management control
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system continuously monitors the consumption parameter levels and automatically determines when recovery is needed, providing feedback control that accelerates recovery when necessary while maintaining proper parameter management through automated decision-making based on current state conditions.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8790171B2Non-transitory computer-readable storage medium storing game program, and game system
Publication Date: 2014.07.29 DENA CO LTD
  • US8790171B2 patent drawing
  • US8790171B2 patent drawing
  • US8790171B2 patent drawing

AI summary

A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an operational input from a player; and a battle process in which a battle between the player and an opposing character starts based on the operational input by consuming a consumption parameter set for the player, a hit point parameter indicative of an amount of damage that the opposing character can withstand changes through the battle, an outcome of the battle between the player and the opposing character is determined, and when a single operational input is received from the player in the reception process, a recovery process and an attack process are collectively performed, the recovery process being a process to recover the consumption parameter, the attack process being a process to attack the opposing character.