Game Program Reference Plane Adjustment for Motion Recognition
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Solution Overview
Problem
Conventional golf games face issues with erroneous determinations and recognitions due to variations in how players hold and swing controllers, leading to inconsistent motion recognition.
Innovation Solution
A game program that utilizes posture/motion information from detection means to set a reference plane based on the player's input device posture, allowing for accurate calculation and processing of the player's motion, thereby reducing errors in shot recognition.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If predetermined particulars for controller holding and swinging direction are fixed, then the game processing can be simplified, but erroneous recognitions occur due to variations in player posture
Solution Approach 1:
The patent applies dynamics by making the reference plane adjustable and adaptable rather than fixed. The system dynamically determines the reference plane based on the player's actual posture detected by sensors, allowing the processing parameters to change according to individual player variations. This resolves the contradiction by maintaining simplified processing through automated adaptation rather than complex manual calibration.
Solution Approach 2:
The patent changes the reference plane parameters based on detected posture information. Instead of using fixed predetermined particulars, the system adjusts the reference plane orientation and position according to the actual controller holding posture and swinging motion detected by sensors. This parameter adaptation improves motion recognition accuracy while keeping the overall processing framework relatively simple.
2Measurement precision
If the reference plane is set based on player posture, then motion recognition accuracy improves, but processing complexity increases
Solution Approach 1:
The system performs self-service by automatically determining the reference plane based on detected posture information without requiring manual intervention or complex external calibration equipment. The sensors detect the player's natural holding posture and the system autonomously adjusts the reference plane parameters, improving accuracy while avoiding the complexity of manual setup procedures.
Solution Approach 2:
The patent applies preliminary action by determining the reference plane before the actual game processing begins. The system performs posture detection and reference plane setup in advance, so that when the player makes their swing, the processing can proceed with pre-configured accurate parameters. This reduces the complexity during actual gameplay while maintaining high recognition accuracy.
Data Source
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AI summary
Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a virtual plane is calculated at a predetermined timing and set as reference plane. Then, based on motion information, the posture of the input device is calculated as necessary. In accordance with the posture of the input device with respect to the reference plane, predetermined game processing such as moving an object in a virtual space or the like is executed.