Interactive Game Refresher Elements for Session Resumption

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Solution Overview

Problem

Players forget game mechanics, controls, and plot elements after a long break, making it difficult to resume gameplay at the same level of proficiency.

Innovation Solution

A computer-implemented method that stores user data and provides refresher elements based on the time elapsed since the last play session, including interactive tutorials tailored to the user's level of skill, to remind players of game mechanics, controls, and plot elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of stationary object

If players take a long break from the game, then they can return to play at their convenience, but they forget game mechanics, controls, and plot elements, losing proficiency

Engineering Contradiction:
ImproveTime between play sessionsVSAvoidGame knowledge retention
Core Design Contradiction:
Duration of action of stationary objectVSLoss of information

Solution Approach 1:

The system performs preliminary actions by storing refresher elements (tutorial content, control instructions, plot summaries) in advance before the player returns. When a player comes back after a break, the pre-prepared refresher content is automatically provided to help them regain proficiency without requiring them to relearn everything from scratch.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game system automatically detects when a player returns after an extended absence and self-initiates the provision of refresher elements. The system monitors player activity, identifies gaps in knowledge based on time elapsed, and delivers appropriate tutorial content or control reminders without requiring the player to manually request them.

Inventive Principle:
Principle #25Self-service

2Loss of information

If comprehensive tutorials are provided to help players regain proficiency, then players can recover game knowledge, but the time required to resume gameplay increases

Engineering Contradiction:
ImproveGame knowledge retentionVSAvoidTime to resume gameplay
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The refresher content is divided into segmented modules covering different aspects of the game (controls, mechanics, plot elements, advanced features). Players can selectively review only the segments they need based on their specific gaps, rather than being forced to complete entire tutorials. This segmentation allows players to efficiently regain proficiency by focusing on relevant topics.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides partial tutorial content tailored to the specific needs identified by analyzing player behavior and time since last session. Rather than delivering complete comprehensive tutorials, it delivers just enough refresher material to help players resume at their previous level, using partial action to reduce time investment while maintaining effectiveness.

Inventive Principle:
Principle #16Partial or excessive action

3Loss of information

If refresher elements are provided to all returning players, then players can regain proficiency, but the complexity of the game system increases

Engineering Contradiction:
ImproveGame knowledge retentionVSAvoidGame system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system applies local quality by providing refresher elements selectively to specific players based on their individual needs, determined by analyzing their play history, skill level, and time since last session. Different players receive different refresher content tailored to their local situation, rather than a uniform approach for all players. This targeted delivery reduces overall system complexity by activating refresher functions only where needed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes parameters such as the amount, type, and detail level of refresher content based on player-specific factors like time since last session, previous skill level, and current game progress. By dynamically adjusting these parameters, the system maintains simplicity for players who don't need refreshers while providing comprehensive support to those who do, resolving the complexity contradiction.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8882582B2Interactive computer game refresher elements
Publication Date: 2014.11.11 DISNEY ENTERPRISES INC
  • US8882582B2 patent drawing
  • US8882582B2 patent drawing
  • US8882582B2 patent drawing

AI summary

Methods, apparatus and articles for dynamically facilitating user interaction with a program are provided. A user is may be provided with refresher elements (or a tutorial) based on the period of time since the user's last session (or level of skill). Programs which may benefit from such features include, inter alia, interactive games, word processors, spreadsheets, payroll applications etc.