Game Relay Service Server for Multi-Device PAN Gaming
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Solution Overview
Problem
Existing mobile communication terminal games face issues with user boredom due to repetitive AI interactions in single-player games and high communication fees associated with network games that require multiple connections to a mobile communication network.
Innovation Solution
A game supply system and method utilizing Personal Area Networks (PANs) to connect multiple mobile communication terminals and end terminals, with only one terminal connected to the mobile communication network, reducing communication fees by relaying game data through a service server and enabling synchronized gameplay across multiple devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple mobile communication terminals are connected to the mobile communication network for network gaming, then user interest is stimulated through interaction, but communication fees increase
Solution Approach 1:
A service server acts as an intermediary between the mobile communication network and end terminals. The service server receives game data from the game server via mobile communication network, then relays it to multiple end terminals through Personal Area Networks (Bluetooth). This allows multiple devices to participate in network gaming while only one connection pays mobile network fees.
Solution Approach 2:
The system segments the network connection requirement: only one mobile communication terminal needs to maintain a connection to the mobile communication network, while other end terminals connect locally via Personal Area Network. This segmentation reduces the number of expensive mobile network connections from multiple to single.
2Adaptability or versatility
If end terminals connect directly to the mobile communication network, then network gaming is enabled, but communication fees become a burden
Solution Approach 1:
The service server serves as a mediator that enables end terminals to participate in network gaming without directly connecting to the mobile communication network. It receives game data through one mobile network connection and distributes it to multiple end terminals via low-cost Personal Area Networks, eliminating the need for each terminal to have expensive mobile network connectivity.
3Loss of energy
If single mobile communication terminal connects to mobile communication network and relays game data, then communication fees are reduced, but synchronized gameplay across multiple devices must be maintained
Solution Approach 1:
The service server acts as a central intermediary that manages the complexity of data relay and synchronization. It receives game data from the game server, maintains game state information, and distributes appropriate data to each connected end terminal. This centralization of coordination logic simplifies the overall system architecture compared to peer-to-peer synchronization approaches.
Data Source
AI summary
The present invention relates to a game supply system and method using a personal area network, a service server, a game relay method, a mobile communication terminal, and a storage medium. The game supply system includes a first end terminal (170) connected to a first mobile communication terminal (150) through a first personal area network (160) and configured to execute game data received from a game server (120). The first mobile communication terminal (150) is connected to a service server (110) through a mobile communication network (140) and configured to relay data between the first end terminal and the service server. The service server is connected to the game server through the mobile communication network, and is configured to authenticate the first end terminal and the first mobile communication terminal and request the service server to provide requested game data. The game server provides requested game data to the service server.


