2D Game Remastering via 3D Visual Overlay

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Solution Overview

Problem

Existing methods for remastering 2D games to 3D often fail to maintain the original gameplay and compatibility, as they either improve 2D assets without leveraging 3D capabilities or recreate the game from scratch, which is time-consuming and costly.

Innovation Solution

A method that determines the camera perspective and generates 3D visual representations of 2D game spaces by acquiring screenshots, remapping coordinates, and overlaying 3D visuals onto the original 2D game engine, allowing dynamic objects to be rendered in real-time while preserving the original game's feel and compatibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Temperature

If the entire game is recreated from scratch using a 3D game engine, then modern graphical enhancements and 3D capabilities are achieved, but the original gameplay and compatibility are lost, and the process is extremely time intensive and costly

Engineering Contradiction:
Improvegraphical fidelityVSAvoidremastering time
Core Design Contradiction:
TemperatureVSLoss of time

Solution Approach 1:

The patent segments the remastering process into distinct components: extracting 2D game assets, generating 3D models from those assets, and integrating them into a new 3D game engine. This allows selective modernization of graphical elements while preserving core gameplay mechanics, significantly reducing the time and cost compared to complete recreation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates 3D copies of original 2D game assets by analyzing screenshots and generating corresponding three-dimensional models. This copying approach allows the original game's visual style and gameplay to be preserved while enabling modern 3D rendering capabilities, avoiding the need for complete recreation.

Inventive Principle:
Principle #26Copying

2Temperature

If 2D game assets are up-resed to modern fidelity standards, then visual quality improves, but the game remains fundamentally 2D and cannot leverage modern 3D game engine capabilities

Engineering Contradiction:
Improvevisual qualityVSAvoid3D capability utilization
Core Design Contradiction:
TemperatureVSAdaptability or versatility

Solution Approach 1:

The patent transitions from 2D to 3D by generating three-dimensional models from original two-dimensional game assets. This dimensionality change enables the game to leverage modern 3D game engine capabilities including lighting, physics, and collision detection, while maintaining the original game's visual style and gameplay feel.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If the original 2D game engine is used to run the remastered game, then backwards compatibility and original gameplay are maintained, but modern 3D rendering and graphical capabilities cannot be fully utilized

Engineering Contradiction:
Improvegameplay compatibilityVSAvoidgraphical capability
Core Design Contradiction:
ReliabilityVSTemperature

Solution Approach 1:

The patent creates a universal solution where 3D assets generated from original 2D games can be rendered using modern 3D game engines while maintaining compatibility with the original game's gameplay mechanics. The system allows the remastered game to function across multiple platforms and engine types, providing both graphical enhancement and gameplay preservation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11423605B2Systems and methods for remastering a game space while maintaining the underlying game simulation
Publication Date: 2022.08.23 ACTIVISION PUBLISHING INC
  • US11423605B2 patent drawing
  • US11423605B2 patent drawing
  • US11423605B2 patent drawing

AI summary

Embodiments of the present specification provide systems and methods to provide a 3D experience in a 2D game, while using the same underlying gaming engine. A 2D game space representing an axonometric projection is overlaid with 3D visuals, in a way that the original 2D simulation can still be used to run the game. In embodiments, a set of custom tools are used to map the 2D ground plane to a 3D ground plane. The 2D objects are then mapped into 3D objects. The 3D game environment corresponding to the original 2D game layout is created at backend by one or more individuals, using custom graphic tools. Dynamic player remap in 3D is generated in real time while the player engages with the 2D game. Therefore, while a player is playing the 2D game, a dynamic equivalent of the game in 3D is rendered.