Video Game Replay System with Focus Character Selection

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Solution Overview

Problem

Current video game technologies lack the ability to effectively display detailed information of other characters in a game space during replay functions, making it difficult for users to analyze and improve their gameplay by observing player and enemy characters' movements.

Innovation Solution

A game program that acquires replay data, generates replay images, and allows users to select focus characters, displaying the replay image in a format that highlights the focus character's actions and interactions with other characters, while also enabling the generation of replay data that protects the identity of other players' characters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If replay data is generated from a single user's perspective, then the replay image can be generated easily, but detailed information on other characters cannot be ascertained

Engineering Contradiction:
Improveinformation on other charactersVSAvoidreplay generation system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The replay data is segmented into multiple data sets, each corresponding to a different user's operation data. This allows the system to store and reproduce gameplay from multiple perspectives without requiring a completely different system architecture for each viewpoint.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The replay generation system is designed to handle multiple users' data universally. The same replay generation mechanism can reproduce gameplay from any user's perspective by simply switching which user's operation data is used, making the system multi-functional without proportional complexity increase.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If multiple characters are displayed in the replay image, then detailed information on other characters can be ascertained, but the display format becomes complex

Engineering Contradiction:
Improveinformation on other charactersVSAvoiddisplay format
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The display format dynamically adapts based on the selected viewpoint user. The system automatically adjusts which characters are highlighted and how they are positioned in the replay image according to the chosen user's perspective, eliminating the need for manual configuration of complex display settings.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different regions of the replay image are assigned different quality levels based on their relevance to the selected viewpoint user. Characters associated with the viewpoint user are displayed with higher detail and prominence, while other characters are displayed with appropriate but reduced detail, optimizing information presentation.

Inventive Principle:
Principle #3Local quality

3Measurement precision

If identity information of other players is included in replay data, then character actions can be tracked accurately, but player privacy is compromised

Engineering Contradiction:
Improvecharacter action trackingVSAvoidprivacy infringement
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

Personally identifiable information is extracted and separated from the replay data. The system removes or anonymizes identity information such as real names and profile details, retaining only the operational data necessary for accurate character action tracking while protecting player privacy.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system creates anonymized copies of player data for replay purposes. Instead of using actual identity information, pseudonymous identifiers are used that maintain the functional relationship between player actions and character behaviors without revealing real player identities.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11117051B2Video game program and game system
Publication Date: 2021.09.14 SQUARE ENIX HLDG CO LTD
  • US11117051B2 patent drawing
  • US11117051B2 patent drawing
  • US11117051B2 patent drawing

AI summary

Disclosed is a video game program for causing a computer to realize an acquisition function of acquiring replay data for reproducing play contents already ended of a user in a game space in which a plurality of characters including a player character of the user appear, an image generation function of generating a replay image to be displayed on a display based on the acquired replay data, and a selection function of selecting one or more characters from among the plurality of characters as a focus character based on a selection operation on an operator by the user. In the image generation function, the replay image is generated in a display format for the focus character.