Game Replay Highlight Scene Positional Information System

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Solution Overview

Problem

Existing game systems fail to effectively allow players to highlight and showcase specific scenes in replayed game footage, making it difficult for recipients to identify and view notable moments, especially when the viewpoint is not positioned correctly at the time of the highlight scene.

Innovation Solution

A game program and system that creates and stores highlight scene positional information, allowing players to designate and display the temporal and spatial position of highlight scenes within replayed images, and optionally moves the viewpoint to the correct position before the scene occurs, ensuring the highlight is visible.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the viewpoint is allowed to move freely in the replay image, then the player can observe the game from different angles, but the player may miss the highlight scene if the viewpoint is far away from it

Engineering Contradiction:
Improveviewpoint flexibilityVSAvoidhighlight scene visibility
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system automatically moves the viewpoint to a predetermined position before the highlight scene occurs. This preliminary action ensures that the viewpoint is already in the correct position to capture the highlight scene, preventing the player from missing it due to viewpoint being far away.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If the highlight scene marker is displayed only after the highlight scene appears, then the system simplifies the display logic, but the player cannot know when to pay attention to the highlight scene

Engineering Contradiction:
Improvedisplay control logicVSAvoidhighlight scene timing information
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The system displays the highlight scene marker in advance before the highlight scene actually occurs. This allows the player to know when to pay attention and position themselves to view the highlight scene, while the marker is still part of the replay data structure.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If the player manually tracks the highlight scene from the beginning of the replay, then the player can find the highlight scene, but this requires excessive time and effort

Engineering Contradiction:
Improvehighlight scene detectionVSAvoidtime to locate highlight scene
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system provides visual feedback by displaying a highlight scene marker that indicates when and where a highlight scene will occur. This feedback mechanism guides the player directly to the highlight scene without requiring manual tracking from the beginning, significantly reducing the time and effort required.

Inventive Principle:
Principle #23Feedback

4Measurement precision

If the highlight scene positional information is stored with the replay data, then the highlight scene can be accurately located, but the data structure becomes more complex

Engineering Contradiction:
Improvehighlight scene position accuracyVSAvoiddata structure
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system merges the highlight scene positional information with the existing replay data structure by adding fields to the replay data. This allows accurate location of highlight scenes while maintaining a unified data structure that combines replay information with highlight metadata, rather than creating separate complex structures.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8403761B2Game program, game apparatus and game system configured to use replay data to create a highlight scene
Publication Date: 2013.03.26 NINTENDO CO LTD
  • US8403761B2 patent drawing
  • US8403761B2 patent drawing
  • US8403761B2 patent drawing

AI summary

A game apparatus stores a history in relation to a game operation as replay data in a memory, and displays a replay image on the basis of the stored replay data on a monitor. A CPU of the game apparatus creates highlight scene positional information indicating a at least temporal position of a highlight scene in the replay image on the basis of a highlight scene position designating operation, stores the created highlight scene positional information by bringing it into association with the replay data in the memory, and displays a time-line image representing a temporal position of the highlight scene in the replay image on the monitor on the basis of the highlight scene positional information when the replay image is displayed on the monitor.