Game Replay Resumption via Segmented Operation Recording
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Solution Overview
Problem
Conventional game devices limit the ability to resume a game from an arbitrary position, reducing user engagement and convenience.
Innovation Solution
A game program that records operation information for a predetermined period, allowing users to resume gameplay from any position during replay, with adjustable recording time based on game type and user instruction, and automatic replay of game status when idle, enhancing user convenience and game zest.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game device saves the game at a predetermined point automatically, then the game can be resumed after suspension, but the resumption point is predetermined and the game cannot be resumed at an arbitrary position, reducing user engagement
Solution Approach 1:
The continuous game operation information is segmented into discrete save points at predetermined time intervals. The system divides the game timeline into multiple segments, each representable as a resumption point, allowing users to choose from multiple segmented positions rather than a single predetermined point.
Solution Approach 2:
The system performs preliminary recording of operation information at multiple time points before the user needs to resume the game. By pre-recording and storing operation information for multiple time intervals, the system prepares multiple potential resumption points in advance, enabling flexible retroactive resumption.
2Quantity of substance
If operation information is recorded for a fixed predetermined period, then memory occupancy is controlled, but the recording period may not be optimal for different game types
Solution Approach 1:
The recording period is made dynamic rather than fixed. The system adjusts the predetermined time interval based on the specific game type and characteristics, allowing each game to have an optimized recording period that balances memory usage with gameplay requirements.
Solution Approach 2:
The system changes the time interval parameter according to different game types. By modifying the recording period parameter based on game characteristics, the system optimizes both memory efficiency and user experience for diverse game genres.
Data Source
AI summary
A non-transitory storage medium encoded with a game program executed by a computer of a game device connected to a display according to one aspect, the game program causing the computer to perform game processing for performing processing of a game, operation acceptance processing for accepting an operation onto the game, operation information recording processing for recording for a predetermined period, operation information accepted in the operation acceptance processing in the processing of the game, game replay processing for replaying a status of play of a game on the display based on the operation information recorded in the operation information recording processing, and game resumption processing for resuming the processing of the game from any position during replay in the game replay processing.


