Cross-Platform Game Replay Data Sharing via Server Intermediary
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Solution Overview
Problem
Current game systems lack an efficient method for sharing and replaying game data across different platforms, such as game machines, mobile devices, and servers, limiting user interaction and data distribution.
Innovation Solution
An information processing system comprising game machines, a posting server, and a moving image server that generate, store, and transmit replay data and comments, allowing users to post and share game replays, comments, and moving images across various devices, with features like highlight data generation, bulletin board display, and data management.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If game data is shared across multiple platforms (game machines, mobile devices, servers), then user interaction and data distribution are enhanced, but system complexity and data management difficulty increase
Solution Approach 1:
The patent implements a universal data management system where the server machine handles multiple functions including data reception from game machines, data storage, data processing for generating replay information, and data distribution to various platforms. This multi-functional approach allows the system to support game machines, mobile devices, and other platforms through a single unified server infrastructure, enhancing platform compatibility while managing system complexity centrally.
Solution Approach 2:
The server machine acts as an intermediary between game machines and various client devices. It receives game data from game machines, processes this data to generate replay information and highlights, then distributes this processed data to mobile devices and other platforms. This intermediary role simplifies the architecture by centralizing complex data processing operations on the server, allowing client devices to remain relatively simple while still achieving cross-platform data sharing.
2Reliability
If complete game replay data is transmitted to all devices, then replay accuracy is maintained, but data transmission volume and processing load increase
Solution Approach 1:
The server machine extracts only the essential and significant portions of game replay data rather than transmitting complete game data. It processes the received game data to identify highlight moments and generates condensed replay information that captures the most important gameplay elements. This extraction approach maintains replay accuracy for key moments while significantly reducing the overall data volume that needs to be transmitted to various devices.
Solution Approach 2:
The patent applies different data quality levels to different portions of replay content. Instead of uniform high-quality data transmission for all replay segments, the server identifies and prioritizes transmission of highlight moments and significant events with higher detail, while other less important segments are transmitted with reduced detail or omitted entirely. This local quality approach ensures replay accuracy is maintained where it matters most (highlight moments) while reducing overall data volume.
Data Source
AI summary
An example system includes: a plurality of information processing devices each having a game processing unit for performing processing involved in a game, a reproduction data generating unit for generating reproduction data to be used for reproducing game play, a relevant information accepting unit for accepting input of relevant information concerning the reproduction data, and a post transmitting unit for transmitting reproduction data and relevant information; and a server machine having a post receiving unit for receiving reproduction data and relevant information transmitted from the information processing device, a storage unit for storing reproduction data and relevant information in association with each other, and a relevant information transmitting unit for transmitting relevant information stored in the storage unit to the information processing device.


