Game Replay Sharing via Server Mediator

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current game systems lack an efficient method for sharing and replaying game data, including game play scenarios and user comments, across different devices and platforms, limiting user interaction and engagement.

Innovation Solution

An information processing system comprising game machines, a posting server, and a moving image server that generates and shares replay data, converts it into moving image data, and allows users to post and retrieve these data, enabling the reproduction and commenting of game play scenarios across various devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game data is shared across different devices and platforms, then user interaction and engagement are enhanced, but data management complexity and transmission requirements increase

Engineering Contradiction:
Improvecross-device compatibilityVSAvoiddata management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server machine as an intermediary between multiple game machines. The server receives game data from one game machine, stores it, and transmits it to other game machines. This mediator approach enables cross-device compatibility without requiring direct complex interactions between all devices, thereby reducing overall system complexity while maintaining versatility.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The server machine performs multiple functions: receiving game data, storing game data, and transmitting game data. This multi-functional design allows a single device to handle various aspects of data management, simplifying the overall system architecture while enabling broad cross-device and cross-platform compatibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If game data is transmitted to a server machine, then user engagement is improved through sharing, but network bandwidth and transmission time are consumed

Engineering Contradiction:
Improveuser engagementVSAvoidtransmission time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The server machine pre-stores game data received from game machines, making it readily available for quick retrieval and transmission to other devices. This preliminary storage action eliminates the need for real-time data generation during transmission, significantly reducing transmission time while maintaining high user engagement through rapid data sharing.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9682312B2Information processing system, server machine, information processing device, recording medium and information processing method
Publication Date: 2017.06.20 NINTENDO CO LTD
  • US9682312B2 patent drawing
  • US9682312B2 patent drawing
  • US9682312B2 patent drawing

AI summary

An example system includes: a reproduction processing unit for displaying reproduction of game play at a display unit on the basis of reproduction data to be used for reproducing game play; a relevant information accepting unit for accepting input of relevant information, which is relevant to game play by the reproduction processing unit, during reproduction of the game play; and a post transmitting unit for transmitting the relevant information accepted by the relevant information accepting unit to a predetermined server machine.