Information Sharing System for Game Replay Data

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Solution Overview

Problem

Existing communication systems, such as game devices, face difficulties in effectively sharing information and achievements between users, particularly through text messages, which limits the ability to convey gameplay experiences and evaluations.

Innovation Solution

An information sharing system that records and replays application program execution processes, generates shared information based on user operations, and transmits this data along with evaluation and replay data, allowing users to display and compare their achievements and gameplay histories.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If text messages are used for communication, then users can exchange information, but the ability to convey gameplay experiences and achievements is limited

Engineering Contradiction:
Improveinformation sharing completenessVSAvoidcommunication system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges text communication with gameplay data sharing by integrating the achievement management unit and communication unit into a unified system. When users send text messages, the system automatically attaches relevant achievement data and gameplay statistics, combining multiple information types into a single communication channel that enriches the interaction without requiring separate systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system creates simplified copies of complex gameplay experiences by generating standardized achievement data representations that can be transmitted through text messaging. Instead of transmitting full gameplay recordings or complex game states, the system extracts and transmits essential achievement information in a condensed format that preserves the core experience while maintaining communication efficiency.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If detailed gameplay data is shared between users, then user interaction and engagement are enhanced, but data transmission and processing requirements increase

Engineering Contradiction:
Improveuser interaction capabilityVSAvoiddata transmission volume
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The achievement management unit extracts only the most relevant and meaningful gameplay data elements for sharing, such as achievement completion status, scores, and key performance metrics. By selectively extracting essential information rather than transmitting complete gameplay datasets, the system enables rich user interaction while maintaining efficient data transmission volumes.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system transforms complex gameplay data into standardized achievement parameters with defined data types and formats. By converting raw gameplay information into structured achievement records with specific parameters (completion status, score values, timestamps), the system enables versatile data sharing while optimizing transmission efficiency through parameterized data representation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP2907557B1Information sharing system, program, and information sharing method
Publication Date: 2021.05.26 NINTENDO CO LTD
  • EP2907557B1 patent drawingFigure 1~2
  • EP2907557B1 patent drawingFigure 3~4
  • EP2907557B1 patent drawingFigure 5~6

AI summary

An example information sharing system includes: an executing unit that executes an application program according to operations of one of a plurality of users; a recording unit that records replay data for replicating an execution process of the application program; a generating unit that generates shared information associated with the application program based on operations of the one of the plurality of users; and a sharing unit that shares the generated shared information and the recorded replay data with the plurality of users.