Game Replay Video System Using Spatial Audio for VR Attention

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Users viewing virtual reality (VR) or 360-degree game replay videos often fail to notice important scenes as they tend to focus on a limited range, typically within 90 degrees, and lack direction guidance, leading to missed content and decreased interest.

Innovation Solution

A system that generates game replay videos by incorporating sound objects with spatial audio and interest elements to guide users' attention, using a game object storage unit, game replay information storage unit, sound object storage unit, game replay information editing unit, and replay video generating unit to create VR or 360-degree videos that induce users to face specific directions, with sound objects providing auditory cues and interest elements offering visual attractions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If VR or 360-degree video format is used to provide game replays, then users can view scenes from multiple directions, but users tend to focus on a limited range (90 degrees or less) and miss important scenes

Engineering Contradiction:
Improveviewing direction flexibilityVSAvoidmissed important scenes
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system provides audio feedback by playing sound effects from specific directions to guide users' attention. When important scenes occur in particular directions, the system plays corresponding sound effects that create auditory feedback, prompting users to turn their heads toward those directions and view the important scenes they might otherwise miss.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system introduces sound effects as an intermediary element between the game replay content and the user's attention. These sound effects act as mediators that bridge the gap between the static video playback and the user's dynamic head movements, guiding users to focus on important scenes without restricting their viewing freedom.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If users are allowed to freely manipulate the replay terminal to view scenes in any direction, then users have viewing freedom, but users cannot figure out which direction to take and lose interest

Engineering Contradiction:
Improveviewing freedomVSAvoidtime to figure out viewing direction
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-positioning sound effects in specific directions corresponding to important scenes before the user views the replay. This advance preparation of auditory cues helps users quickly understand which directions contain important content without spending time figuring out where to look.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses auditory equivalent of 'color changes' by varying sound characteristics (direction, volume, type of sound effect) to indicate different viewing directions and scene importances. Just as color changes can guide visual attention, these auditory variations guide users' spatial attention to important scenes.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS10525348B2System for generating game replay video
Publication Date: 2020.01.07 STOIC ENTERTAINMENT CO LTD
  • US10525348B2 patent drawing

AI summary

Provided are a system for generating a game replay video, and more particularly, a system for generating a game replay video as a virtual reality (VR) video by recording a game play situation to be viewed on a replay terminal. According to the system for generating a game replay video, a VR video in a form of inducing a user to easily view important scenes of a game video may be provided to the user, thereby increasing the users' motive for and interest in viewing the VR video.