Game Replay Video System Using Spatial Audio for VR Attention
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Solution Overview
Problem
Users viewing virtual reality (VR) or 360-degree game replay videos often fail to notice important scenes as they tend to focus on a limited range, typically within 90 degrees, and lack direction guidance, leading to missed content and decreased interest.
Innovation Solution
A system that generates game replay videos by incorporating sound objects with spatial audio and interest elements to guide users' attention, using a game object storage unit, game replay information storage unit, sound object storage unit, game replay information editing unit, and replay video generating unit to create VR or 360-degree videos that induce users to face specific directions, with sound objects providing auditory cues and interest elements offering visual attractions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If VR or 360-degree video format is used to provide game replays, then users can view scenes from multiple directions, but users tend to focus on a limited range (90 degrees or less) and miss important scenes
Solution Approach 1:
The system provides audio feedback by playing sound effects from specific directions to guide users' attention. When important scenes occur in particular directions, the system plays corresponding sound effects that create auditory feedback, prompting users to turn their heads toward those directions and view the important scenes they might otherwise miss.
Solution Approach 2:
The system introduces sound effects as an intermediary element between the game replay content and the user's attention. These sound effects act as mediators that bridge the gap between the static video playback and the user's dynamic head movements, guiding users to focus on important scenes without restricting their viewing freedom.
2Ease of operation
If users are allowed to freely manipulate the replay terminal to view scenes in any direction, then users have viewing freedom, but users cannot figure out which direction to take and lose interest
Solution Approach 1:
The system performs preliminary action by pre-positioning sound effects in specific directions corresponding to important scenes before the user views the replay. This advance preparation of auditory cues helps users quickly understand which directions contain important content without spending time figuring out where to look.
Solution Approach 2:
The system uses auditory equivalent of 'color changes' by varying sound characteristics (direction, volume, type of sound effect) to indicate different viewing directions and scene importances. Just as color changes can guide visual attention, these auditory variations guide users' spatial attention to important scenes.
Data Source
AI summary
Provided are a system for generating a game replay video, and more particularly, a system for generating a game replay video as a virtual reality (VR) video by recording a game play situation to be viewed on a replay terminal. According to the system for generating a game replay video, a VR video in a form of inducing a user to easily view important scenes of a game video may be provided to the user, thereby increasing the users' motive for and interest in viewing the VR video.
