Game Replay Control Method for Target Character Selection

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Solution Overview

Problem

Existing games lack the capability to allow players to replay specific moments during gameplay, limiting their ability to train reactions and operations in real-time scenarios.

Innovation Solution

A game replay control method that determines a game replay start time and target replay character based on player selection, switches the game playback interface to a competition interface, and controls the target replay character's behavior, along with a virtual character's behavior using preset game logic, allowing for targeted replay and improved gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game playback interface is used to replay the entire competition, then the player can review the full gameplay, but the player cannot replay specific moments or control individual characters

Engineering Contradiction:
Improvereplay functionalityVSAvoidcharacter control
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the replay functionality by allowing players to select specific characters and time points for replay, rather than replaying the entire competition. The system divides the game data into character-specific segments that can be independently replayed and controlled

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic character control during replay by allowing players to switch between controlling the selected character and observing other characters. The control system dynamically adjusts based on player input, enabling flexible interaction during the replay sequence

Inventive Principle:
Principle #15Dynamics

2Loss of information

If the game stores all competition data for full replay, then complete game review is possible, but the system complexity and data storage requirements increase

Engineering Contradiction:
Improvegameplay dataVSAvoiddata storage system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts only the necessary character data and time-point information required for the selected replay segment, rather than storing and processing all competition data. The system retrieves specific character behavior data and game state information only for the chosen replay parameters

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent performs preliminary processing of game data during the competition phase, organizing character behaviors and game states into structured formats that enable efficient retrieval during replay. This preliminary organization reduces the complexity of data access during the replay sequence

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20230293992A1Game replay control method and apparatus, device, and storage medium
Publication Date: 2023.09.21 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20230293992A1 patent drawing
  • US20230293992A1 patent drawing
  • US20230293992A1 patent drawing

AI summary

A game replay control method includes: determining, in response to a preset selection operation of a player on a game playback interface, a game replay start time and a target replay character; switching, the game playback interface to a game competition interface, and restoring, based on pre-stored historical game data, a game scene corresponding to the game replay start time; controlling, in response to a control operation input on the game competition interface, a game behavior of the target replay character, and controlling, based on preset game logic, a game behavior of a first virtual character different from the target replay character.