Game Reset Management via Mode Transition and Finite Lives

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Solution Overview

Problem

Existing multi-player game systems lack efficient mechanisms to manage game progress and player resets, particularly when a predetermined number of players drop out or when the game mode transitions from normal to restrictive, leading to inconveniences and unfair gameplay.

Innovation Solution

The system implements a non-transitory computer-readable storage medium with an information processing program that allows for a first mode with infinite resets, transitioning to a second mode with finite resets upon player dropout, and manages game resets and mode changes to ensure fair gameplay by adjusting remaining lives and ending the game when necessary.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the game allows infinite resets in the first mode to help players continue playing, then player persistence is improved, but players may abuse resets leading to unfair gameplay

Engineering Contradiction:
Improvegame fairnessVSAvoidreset availability
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system dynamically changes the reset mechanism from infinite to finite based on game conditions. When a predetermined number of players drop out, the system transitions from allowing unlimited resets to allowing only a limited number of resets, thereby adapting the reset policy to current game state and preventing abuse while maintaining player persistence when needed

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of reset count from infinite to finite when specific conditions are met (predetermined number of players dropping out). This parameter change controls game fairness by limiting resets in situations where abuse would occur, while maintaining unlimited resets in normal gameplay conditions

Inventive Principle:
Principle #35Parameter changes

2Duration of action of moving object

If the system allows unlimited resets for players who become unable to continue, then player continuation is improved, but game progress management becomes complex

Engineering Contradiction:
Improvegame continuationVSAvoidreset management
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The system segments the game into two distinct modes: first mode with infinite resets for normal gameplay, and second mode with finite resets when player dropouts occur. This segmentation simplifies reset management by applying different rules to different game states, reducing overall system complexity while ensuring game continuation

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system preliminarily sets the reset count to infinite at the start of the game, then only changes to finite when necessary (when predetermined number of players drop out). This preliminary action approach simplifies management by maintaining a simple state most of the time and only introducing complexity when required by game conditions

Inventive Principle:
Principle #10Preliminary action

3Reliability

If the system transitions from first mode to second mode when players dropout, then game balance is improved, but mode transition management adds complexity

Engineering Contradiction:
Improvegame balanceVSAvoidmode transition control
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system uses feedback from player dropout events to trigger mode transitions. When a predetermined number of players drop out, this feedback signal causes the system to transition from first mode to second mode, automatically adjusting game balance based on current game state without requiring complex manual management

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11052314B2Storage medium, information-processing device, information-processing system, and information-processing method
Publication Date: 2021.07.06 NINTENDO CO LTD
  • US11052314B2 patent drawing
  • US11052314B2 patent drawing
  • US11052314B2 patent drawing

AI summary

A game system, on detecting in a first mode that is a mode set at the start of a game that an activation condition of a second mode has been satisfied, changes the first mode to the second mode. After activating the second mode, the game system decreases the number of times that a progress of the game can be reset. When detecting that the number of times has expired, the game system ends the game.