Game Result Index Transaction System for Novelty Development

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Solution Overview

Problem

The development and implementation of new games for gambling machines are time-consuming and costly due to the need for prolonged testing and impartial third-party authentication to ensure compliance with regulations, which limits the ability to provide novel and appealing games to players.

Innovation Solution

A game result index transaction system that utilizes existing game results as a data source, connecting players to a database, index conversion element, and index transaction unit, allowing players to trade futures based on the rise and fall of a game result index, eliminating the need for prolonged testing and third-party authentication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If new game machines are developed to meet player requirements for novel games, then player engagement and usage are improved, but development time and cost increase due to prolonged testing and third-party authentication

Engineering Contradiction:
Improvenovel game provisionVSAvoiddevelopment time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent creates a virtual index that copies and aggregates historical game result data from existing machines. This virtual replica allows new game variants to be tested and traded upon without requiring physical development and authentication of actual game machines, thereby reducing development time while maintaining player engagement through novel trading opportunities

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a third-party index provider that acts as an intermediary between game machines and players. This intermediary aggregates game results into a tradable index, eliminating the need for players to directly interact with multiple game machines and reducing the burden on game providers for testing and authentication

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If new game machines are developed to meet player requirements for novel games, then player engagement and usage are improved, but implementation cost increases due to prolonged testing and third-party authentication

Engineering Contradiction:
Improvenovel game provisionVSAvoidimplementation cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent creates a virtual index that copies and aggregates historical game result data from existing machines. This virtual replica allows new game variants to be tested and traded upon without requiring physical development and authentication of actual game machines, thereby reducing development time while maintaining player engagement through novel trading opportunities

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system allows players to self-serve by trading on the virtual index without requiring game providers to undergo costly authentication processes. The index itself serves as the trading asset, eliminating the need for expensive third-party verification while still providing legitimate trading opportunities

Inventive Principle:
Principle #25Self-service

3Reliability

If game machines undergo prolonged testing and third-party authentication to ensure compliance, then regulatory compliance and public trust are improved, but development time and cost increase

Engineering Contradiction:
Improveregulatory complianceVSAvoidtesting period
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent creates a virtual index that copies and aggregates historical game result data from existing machines. This virtual replica allows new game variants to be tested and traded upon without requiring physical development and authentication of actual game machines, thereby reducing development time while maintaining player engagement through novel trading opportunities

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary aggregation and verification of game results in advance, creating a pre-validated index that can be immediately traded upon. This preliminary action eliminates the need for prolonged post-development testing while ensuring regulatory compliance through the aggregation of historically verified game data

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9767647B2Game result index transaction system
Publication Date: 2017.09.19 EN GAN KOK
  • US9767647B2 patent drawing
  • US9767647B2 patent drawing
  • US9767647B2 patent drawing

AI summary

A game result index transaction system is connected to at least one game end to allow at least one player to do transaction. An index is generated through an index conversion element based on game results of the game end. The index rises or falls with the game results generated continuously from the game end. Through an index transaction interface of an index transaction system the player can execute transaction of futures against the rise or fall of the index. Thus the invention allows the player to predict the game results of the game end to choose buying or selling of the futures, and get unrealized gain or loss with the rise or fall of the index, and close position to settle the actual gain or loss, therefore forms a novel play to satisfy player's fickle desire for change and excitement.