Video Game Reward System Integrating E-Commerce

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Solution Overview

Problem

The video game industry lacks an effective system to reward players for their time and achievements, and to seamlessly integrate online shopping experiences, providing personalized and efficient customer interaction and marketing opportunities.

Innovation Solution

A reward system that utilizes a gaming platform, data collection module, and purchasing module interconnected via the Internet, allowing players to earn and redeem points for purchases, with features like passive and active play modes, referral bonuses, and real-time customer interaction, leveraging search engines, MySQL databases, and server farms for efficient data processing and product comparison.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a reward system integrates gaming platform with e-commerce, then customer interaction efficiency is improved, but system complexity increases

Engineering Contradiction:
Improvecustomer interaction efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent combines the gaming platform and e-commerce system into a unified reward system where players earn points through gaming activities and redeem them for product discounts. The gaming module, reward points module, and e-commerce module are integrated through a centralized database that tracks player profiles, points balances, and purchase histories, enabling seamless cross-functional operation between gaming and shopping domains.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The reward points serve multiple functions: they act as virtual currency within the gaming platform, function as loyalty rewards for continued play, and serve as discount coupons in the e-commerce section. This multi-functionality allows a single points system to drive engagement across both gaming and shopping activities, improving overall customer interaction efficiency without requiring separate reward mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If personalized marketing is implemented through data collection, then marketing effectiveness is improved, but data processing requirements increase

Engineering Contradiction:
Improvemarketing effectivenessVSAvoiddata processing requirements
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system collects comprehensive player data including gaming preferences, playtime patterns, and purchase histories, then processes this data to create personalized marketing profiles. The MySQL database stores structured player information that enables targeted marketing campaigns tailored to individual player behaviors and preferences, improving marketing effectiveness through customized approaches rather than generic messaging.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system automatically analyzes player data and generates personalized marketing content without requiring manual intervention. The database automatically tracks player activities and updates profiles in real-time, enabling the system to self-generate targeted marketing campaigns based on observed player behaviors, reducing the need for extensive manual data processing while maintaining high marketing effectiveness.

Inventive Principle:
Principle #25Self-service

3Reliability

If real-time player tracking is implemented, then customer service quality is improved, but computational resources increase

Engineering Contradiction:
Improvecustomer service qualityVSAvoidcomputational resources
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system implements continuous real-time tracking of player gaming activities through automated data collection modules that constantly monitor playtime, game performance, and engagement metrics. This continuous data flow is immediately processed and stored in the MySQL database, enabling real-time updates to player profiles and instant generation of personalized rewards, thereby maintaining high customer service quality through uninterrupted monitoring.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The patent replaces manual customer service monitoring with automated computational systems that use algorithms to analyze player data in real-time. The system automatically detects player achievements, calculates reward points, and generates personalized marketing content through programmed logic rather than human analysis, reducing computational resource requirements compared to manual processing while maintaining service quality.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Ease of operation

If comprehensive product information is provided, then shopping experience is improved, but information management complexity increases

Engineering Contradiction:
Improveshopping experienceVSAvoidinformation management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system pre-processes and structures comprehensive product information including specifications, pricing, availability, and customer reviews before players access it. The e-commerce module maintains an organized database of product catalogs with standardized data formats, enabling players to access detailed information through user-friendly interfaces without requiring the system to manage unstructured data complexity during runtime.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8348764B2Reward system for players of video and computer games
Publication Date: 2013.01.08 CERBINI ANTHONY P
  • US8348764B2 patent drawing
  • US8348764B2 patent drawing
  • US8348764B2 patent drawing

AI summary

A reward system for players of video games or computer games comprises:(a) a gaming platform for participating in a video game or computer game;(b) a data collection module in communication with the platform, wherein the data collection module obtains and stores information received from the platform and assigns rewards points based upon the data and predetermined parameters; and(c) a purchasing module in communication with the data collection module, wherein the purchasing module receives information from the data collection module regarding the player's purchasing choices and arranges for the purchase items corresponding to the choices.