Game System Reward Segmentation for Player Matching Reliability

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Solution Overview

Problem

In games where multiple players strive to achieve a shared mission, the difficulty in matching players with specific game options can lead to players being mismatched, making it challenging for them to achieve rewards.

Innovation Solution

A game system that includes a group organizing unit, a game option setting unit, a game control unit, a mission achievement determining unit, and a reward determining unit, allowing players to set and match based on game options, ensuring appropriate rewards based on mission achievement and game option settings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players specify a common game option for matching, then matching reliability is improved, but matching efficiency deteriorates when the number of players desiring a specific game option is extremely small

Engineering Contradiction:
Improvematching reliabilityVSAvoidmatching efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent segments the reward into two distinct parts: a shared reward for mission achievement and a special reward for game option setting. This segmentation allows the system to independently evaluate and reward different aspects of player performance, enabling players to choose game options that match their abilities without compromising the reliability of matching for players with specific preferences.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter structure by introducing a dual-reward system where the special reward is determined based on the setting status of the game option. This parameter change allows players to receive appropriate rewards regardless of whether they played with a commonly selected game option or a niche option, thereby maintaining matching reliability while improving matching efficiency.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If players choose game options inconsistent with their abilities to facilitate matching, then matching efficiency is improved, but mission achievement reliability deteriorates

Engineering Contradiction:
Improvematching efficiencyVSAvoidmission achievement reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements a feedback mechanism where players receive special rewards based on their game option settings and performance. This feedback loop encourages players to choose game options that are consistent with their actual abilities, as the system rewards appropriate skill-option matching. Consequently, players are less likely to choose inconsistent options to facilitate matching, thereby maintaining mission achievement reliability while still improving overall matching efficiency.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

By introducing the special reward parameter that is determined based on the setting status of the game option, the system creates an incentive structure that aligns player choices with their actual abilities. This parameter change ensures that players who choose game options consistent with their abilities receive additional recognition, thereby maintaining mission achievement reliability while improving matching efficiency.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If the system requires common game option selection for matching, then player ability匹配 reliability is improved, but player satisfaction deteriorates due to limited game option choices

Engineering Contradiction:
Improveplayer ability matching reliabilityVSAvoidplayer satisfaction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent makes the reward system universal by implementing two types of rewards that can be applied to all players regardless of their game option choices. The shared reward ensures that all players who achieve the mission receive recognition, while the special reward acknowledges players who choose game options consistent with their abilities. This multi-functional reward approach maintains ability matching reliability while satisfying diverse player preferences and improving overall player satisfaction.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent changes the reward parameter structure to include both shared and special rewards. This parameter change allows players to receive appropriate rewards regardless of whether they played with a commonly selected game option or a niche option, thereby maintaining ability matching reliability while satisfying diverse player preferences and improving overall player satisfaction.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12220630B2Game system facilitating multiple players playing together with different game options
Publication Date: 2025.02.11 BANDAI NAMCO ENTERTAINMENT INC
  • US12220630B2 patent drawing
  • US12220630B2 patent drawing
  • US12220630B2 patent drawing

AI summary

A game system and others enable a player to appropriately win a mission achievement reward etc. The game system includes: a group organizing unit which associates two or more players constituting a group with each other; a game option setting unit which sets, for each of the two or more players, a game option related to a shared mission; a game control unit which advances the game for each of the two or more players based on the set game option; a mission achievement determining unit which determines, based on gameplay data of the two or more players in the group, whether or not the shared mission has been achieved; and a reward determining unit which determines, based on an achievement status of the shared mission and a setting status of the game option, a reward to be associated with the two or more players.