Game Reward System Using Play Summary Evaluation

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Solution Overview

Problem

Existing game systems that reward players based solely on win or loss in match games can lead to demotivation when players almost win or hardly win, and may cause issues in multi-player battles where one player's failure results in no rewards for all, potentially leading to stagnation in game play.

Innovation Solution

A program that determines whether in-game content is cleared and executes lottery processing to award rewards based on a play summary evaluation, with different lottery rates applied depending on whether the content is cleared or not, and considering the content achievement rate in the latter case.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If reward acquisition rate is changed based on win or loss of match game, then player motivation is maintained through rewards, but players who almost win or hardly win cannot obtain rewards and lose motivation

Engineering Contradiction:
Improvereward acquisition reliabilityVSAvoidplayer motivation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent applies partial action by providing rewards not only for complete victories but also for partial achievements. The lottery processing is executed based on play summary evaluation that recognizes不同程度的 contributions, allowing players who nearly won or contributed partially to still receive rewards, thus maintaining motivation without requiring full victory

Inventive Principle:
Principle #16Partial or excessive action

2Adaptability or versatility

If match game uses multi battle cooperative play, then team cooperation is enhanced, but one player's failure causes all players to lose and miss rewards, leading to potential conflicts

Engineering Contradiction:
Improvecooperative play capabilityVSAvoidreward distribution fairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent segments the reward evaluation for multi-player battles by individually assessing each player's play summary and contribution level. Instead of treating the team as a single unit where one failure affects all, the system evaluates each player separately and provides rewards based on individual performance metrics, ensuring fair distribution even when the team doesn't achieve complete victory

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by providing different reward treatments to different players based on their specific contributions. Players who made significant contributions to the battle outcome receive appropriate rewards even if the overall team result was not a complete victory, while players with lesser contributions receive相应 rewards, maintaining fairness and motivation across the team

Inventive Principle:
Principle #3Local quality

3Manufacturing precision

If reward is given only on complete content clearance, then game difficulty and challenge are maintained, but player engagement decreases when content cannot be fully cleared

Engineering Contradiction:
Improvecontent clearance standardVSAvoidgame play activity
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent recognizes partial content clearance achievements through play summary evaluation. Players who clear content partially or make significant progress toward completion receive lottery opportunities based on their evaluation, maintaining the challenge of complete clearance while rewarding partial achievements to sustain player engagement and activity

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250131798A1Program, method, and system for game in which reward is given to player
Publication Date: 2025.04.24 CYGAMES INC
  • US20250131798A1 patent drawing
  • US20250131798A1 patent drawing
  • US20250131798A1 patent drawing

AI summary

Provided is a program causing a computer to execute steps for: determining, when an in-game quest is played by a player, whether the quest is cleared successfully; executing lottery processing for determining a reward to be given to the player, based on a determination result; and giving the player a reward decided through the lottery processing. The program is characterized in that the step for executing lottery processing includes: executing first lottery processing on the basis of a first lottery rate, in the case where it is determined that the quest is cleared successfully; and executing second lottery processing under a more unfavorable condition to the player than that for the first lottery processing based on a play summary evaluation decided on the basis of a play summary of the player in the quest, in the case where it is determined that the quest is not cleared successfully.