Cross-Platform Game Reward Reconciliation System

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Solution Overview

Problem

Table-top role-playing games (TRPGs) and online role-playing games (ORPGs) have separate experiences, with no integration allowing for cross-over of in-game benefits or rewards, making it inconvenient for players to share gaming experiences across different platforms.

Innovation Solution

A computer-implemented method and system that integrates TRPG and ORPG experiences by receiving authentication and input from players, reconciling physical and electronic interactions, and outputting updated data to devices, allowing for shared in-game benefits and rewards across both platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If TRPG and ORPG experiences are kept separate, then each game type maintains its unique gameplay mechanics and rules, but players cannot share in-game benefits or rewards across platforms

Engineering Contradiction:
Improvecross-platform reward compatibilityVSAvoidintegration system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a reconciliation device as an intermediary component that receives inputs from both TRPG and ORPG systems, processes them through reconciliation logic, and generates unified outputs. This mediator enables cross-platform reward compatibility without requiring complete integration of the underlying game systems, thus maintaining their uniqueness while achieving interoperability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The reconciliation device performs multiple functions: it reconciles game states, transfers rewards between platforms, validates game actions, and manages player data. By creating a multi-functional component that handles various integration tasks, the system achieves cross-platform versatility without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If players gather in the same physical location to play TRPG, then social interaction and physical in-game interactions are enhanced, but convenience of accessing the game is reduced

Engineering Contradiction:
Improveaccess convenienceVSAvoidphysical interaction context
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system creates digital copies of physical game interactions by capturing data from physical TRPG sessions (such as dice rolls, card plays, and player actions) and transferring them to the ORPG platform. This copying mechanism allows players to access game experiences conveniently online while preserving the context and outcomes of physical interactions, eliminating the need for players to be in the same location.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If TRPG and ORPG systems are integrated, then players can share rewards and benefits across platforms, but the complexity of reconciling different game inputs increases

Engineering Contradiction:
Improvegame experience integrationVSAvoidinput reconciliation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The integration system is segmented into distinct functional modules: an authentication module for verifying player identities, a data reception module for capturing inputs from both TRPG and ORPG, a reconciliation module for processing and harmonizing the inputs, and an output module for distributing unified results. This segmentation manages complexity by distributing reconciliation tasks across specialized components rather than requiring a single complex system.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10843087B1Table top game integration
Publication Date: 2020.11.24 CICHORACKI DAN
  • US10843087B1 patent drawing
  • US10843087B1 patent drawing
  • US10843087B1 patent drawing

AI summary

Systems, methods, and media for integration of table-top role-playing gaming and online role-playing gaming experiences are provided. A method includes receiving authentication input from each of a first player, a second player, and a host. The method may further receive table input from the first player corresponding to physical in-game interactions of the first player. The method may also receive table input from the second player corresponding to physical in-game interactions of the second player. The method may further still receive table input from the host corresponding to physical in-game interactions of the host. The method may also receive electronic input from the first player corresponding to electronic in-game interactions of the first player. The method may output the table inputs and the electronic input to a device. The method may also subsequently receive, from the device, output that reconciles the table inputs and the electronic input.