Game Reward System Linking Store Visits to In-Game Progress
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Solution Overview
Problem
Existing game technologies lack an effective method to incentivize players to visit physical stores, as they primarily focus on in-game progress rather than real-world interactions.
Innovation Solution
A network-connected information management system that links game progress to store visits by providing game remuneration, such as stamps or items, when players visit collaborating stores and use specific IDs, promoting real-world engagement through gamification.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If game technologies focus on in-game progress and point information updates, then player engagement within the game is improved, but incentive to visit real physical stores deteriorates
Solution Approach 1:
The patent combines the game system with a real-world store visit system by integrating point information updates with store visit verification. The server receives store IDs from information equipment, verifies them against registered stores, and provides game remuneration for verified visits, thereby merging virtual game engagement with physical store promotion
Solution Approach 2:
The server acts as an intermediary between the game system and physical stores. It receives store identification information from information equipment, verifies it against registered store data, and mediates the provision of game remuneration based on verified store visits, enabling communication and coordination between the virtual game environment and physical retail locations
Data Source
AI summary
An information equipment has obtained identification information including a store ID indicating a predetermined shop store. An application ID indicating a game application running on information equipment and a user ID indicating a user of the game application are received together with the store ID over a network from the information equipment. A first database which manages a progress level of the game for the user in association with the application ID and the user ID and a second database which manages the application ID and a first game remuneration ID indicating a first game remuneration corresponding to the progress level are referred to, in accordance with the application ID and the user ID. First indication data indicating that the first game remuneration corresponding to the progress level of the game is provided to the user of the game application is transmitted over the network to the information equipment.


