Game-Ride System Integrating Amusement Rides with Casino Games
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Solution Overview
Problem
Current game-playing environments in casinos and amusement parks lack large-scale interaction and the opportunity for passengers to physically ride on game equipment or playing pieces, with existing technologies not combining amusement rides with gambling elements effectively.
Innovation Solution
A game system where passengers ride on vehicles that are part of the game, with a ride subsystem and game control system managing the ride's behavior in response to player inputs, incorporating large-scale versions of game elements like cards, slot machines, and dice, and displaying game information through video screens or physical displays.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional casino games or amusement rides are used separately, then each provides its own entertainment value, but there is no opportunity for large-scale public interaction or for passengers to physically ride on game equipment
Solution Approach 1:
The patent merges a casino game system with an amusement ride system into a single integrated platform. The game playing pieces (cards, chips, dice) are physically embodied as ride vehicles that can be manipulated by players at game tables while simultaneously serving as amusement ride vehicles for passengers. This combining of functions allows the same physical objects to serve dual purposes as both game elements and ride vehicles, enabling large-scale public interaction where spectators can bet on game outcomes and passengers can physically ride the playing pieces themselves
Solution Approach 2:
The ride vehicles are designed with multi-functionality, serving simultaneously as game playing pieces (representing cards, chips, or dice) and as amusement ride vehicles for passenger transport. The vehicles can be manipulated by players for game purposes while also providing themed amusement rides with video screens, lighting, and motion capabilities. This universal design allows a single system to fulfill multiple functions that would traditionally require separate devices
2Quantity of substance
If game scale is increased to allow passenger rides, then public engagement and entertainment value improve, but device complexity and operational difficulty increase
Solution Approach 1:
The patent uses video screens and visual displays on the ride vehicles to project images of traditional game elements (cards, chips, dice faces) onto the physically scaled-up ride vehicles. This copying approach allows the vehicles to represent familiar game pieces while being large enough to carry passengers, bridging the gap between the visual identity of small-scale game elements and the physical scale required for amusement rides
3Ease of operation
If physical ride vehicles are used as game playing pieces, then passenger participation improves, but control and coordination become more difficult
Solution Approach 1:
The system incorporates feedback mechanisms where the game control subsystem communicates with the ride control subsystem to coordinate vehicle movements with game actions. Video screens on the vehicles display real-time game information, and the vehicles' positions and movements are controlled in response to game events, providing feedback loops that synchronize the dual functions of game pieces and ride vehicles
Data Source
AI summary
The present invention discloses a novel Game-Ride System: a game in which people can physically ride the playing pieces. Simultaneously it is a physical ride whose passengers, via their vehicles, can be “played with” and, in certain embodiments, wagered upon. A typical application incorporates an overall electronic game control subsystem adapted to playing a particular kind of game, accepting input from one or more playing consoles (whether local or remote), and issuing various commands for display of game progress and outcomes. However, in the present invention, the display means is very much augmented, involving a physical ride subsystem where people are riding on or in actual physical elements of the game being played. Such a correlation of, and interaction between, ride and game provide novel and exciting entertainment for player, rider and observer.


