Game Route Navigation System Using Dynamic Visual Cues

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Solution Overview

Problem

Navigating complex video game environments can be difficult for users, as existing methods require constant map checking to determine navigation options, which can be cumbersome and lead to character disorientation or getting lost.

Innovation Solution

A computer-implemented method for route navigation within a game environment using a navigation grid and route determination factors, where the system identifies active navigation objects based on the character's location and orientation, generates a route, and provides visual indications to guide the character to the destination, dynamically updating routes in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a mini-map or in-game map is provided to show character location and destination, then users can determine their location and destination, but users must constantly check the map which is cumbersome and leads to character disorientation

Engineering Contradiction:
Improvenavigation information accessibilityVSAvoidnavigation operation convenience
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent introduces an intermediary navigation system that projects visual cues directly into the game world between the character and destination. Instead of requiring users to switch between game view and map view, the system places intermediate destination markers and path indicators within the game environment itself, allowing continuous navigation feedback without breaking immersion or requiring map checking.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent transitions navigation information from a two-dimensional map overlay to three-dimensional spatial markers placed within the game world. Intermediate destination markers are positioned in 3D space along the navigation path, and path indicators are rendered as volumetric elements in the game environment, allowing players to perceive navigation direction spatially rather than through abstract map coordinates.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If visual indications are provided for all navigation objects, then users can easily identify navigation options, but information overload occurs and users cannot distinguish important navigation cues

Engineering Contradiction:
Improvenavigation object identifiabilityVSAvoidnavigation information volume
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent applies different visual properties to different navigation objects based on their importance and state. Active navigation objects that are part of the current navigation path are highlighted with distinct visual indicators, while inactive navigation objects display subdued or different visual characteristics. This selective differentiation allows users to quickly identify relevant navigation cues without being overwhelmed by information from all navigation objects.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses color coding to indicate navigation object status and importance. Intermediate destination markers and active path indicators use prominent colors to draw attention, while inactive or less important navigation objects use muted or different color schemes. This color-based differentiation helps users prioritize which navigation objects to focus on at any given moment.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS11235241B2Route navigation system within a game application environment
Publication Date: 2022.02.01 ELECTRONIC ARTS INC
  • US11235241B2 patent drawing
  • US11235241B2 patent drawing
  • US11235241B2 patent drawing

AI summary

Embodiments of the present disclosure provide a route navigation system that can aid the user by providing navigational aids for navigating within a virtual game environment. The navigational aids can provide visual indications to the user within the game environment in order to help direct the character to navigation objects used for traversing the environment. The navigation information used for navigation within the game environment can be determined based on a route navigation grid. A navigation module can utilize the navigation grid to help users navigate characters within the game environments of the game application. The route navigation grid can be generated based on aggregated route information and telemetry data associated with a plurality of users of the game application. The route generation module can be configured to automatically generate navigation links between navigation nodes within game environment based on telemetric data sourced from users of the game application.