Game Scenario Replay via Stored Data Retrieval

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Players cannot intentionally replay games with the same settings due to random determination of game settings, such as characters and events, which limits the ability to experience the game consistently.

Innovation Solution

A system that allows players to store and retrieve scenario data, enabling them to restart the game with the same settings, including game events, enemy characters, and difficulty levels, using a non-transitory computer-readable storage medium and information processing apparatus.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game settings are randomly determined for every game, then game variety and replayability are improved, but the ability to intentionally replay with the same settings is lost

Engineering Contradiction:
Improvegame varietyVSAvoidintentional replay capability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary action by storing scenario data (including random game settings) after each game completion. This allows players to later retrieve and replay with the same pre-determined settings, resolving the contradiction between random variety and intentional replayability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a copy of the random scenario data (game settings, events, timing) and stores it for later retrieval. This copying mechanism enables players to reproduce the exact same game conditions, maintaining both randomness benefits and replay control.

Inventive Principle:
Principle #26Copying

2Ease of operation

If scenario data is stored for all completed games, then players can retry failed attempts, but data storage requirements increase

Engineering Contradiction:
Improveretry capabilityVSAvoiddata storage volume
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system extracts only the essential scenario data (game settings, event timing, random determinations) needed for replay, storing only this critical information rather than complete game state data. This reduces storage requirements while maintaining retry functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

3Stability of the object's composition

If game events and timing are fixed by scenario data, then consistent gameplay experience is achieved, but game dynamic adaptability is reduced

Engineering Contradiction:
Improvegameplay consistencyVSAvoidgame dynamic adaptability
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The system implements dynamics by allowing players to choose between fixed scenario replay (for consistency) and new random games (for adaptability). The scenario data stores timing and events, but players can still initiate new games with different random settings, maintaining both consistency and adaptability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240157234A1Storage medium, information processing system, information processing apparatus and information processing method
Publication Date: 2024.05.16 NINTENDO CO LTD
  • US20240157234A1 patent drawing
  • US20240157234A1 patent drawing
  • US20240157234A1 patent drawing

AI summary

An example information processing system starts a game in which at least one of game events to occur is randomly determined in response to a first instruction that is input by a player, and progresses the game based on an operation input by the player. The information processing system stores scenario data at least including game event information related to a game event that has occurred in the game started in response to the first instruction. The information processing system retrieves one of the stored scenario data that is specified based on an operation input by the player. The information processing system starts the game in which a game event to occur is determined based on the retrieved scenario data in response to a second instruction that is input by the player, and progresses the game based on an operation input by the player.