Game Scenario Difficulty Scoring for Fair Competition

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Solution Overview

Problem

Open world video games pose challenges in creating competitive scenarios among players, as players can pursue different objectives and play the game in various ways, making direct comparisons difficult.

Innovation Solution

A system that allows players to define their own game objectives and difficulty levels within a competitive environment, enabling competition between players playing different games with their own objectives and difficulty levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are allowed to pursue different objectives and play in various ways (open world gaming), then player creativity and flexibility are improved, but direct comparison between players becomes difficult

Engineering Contradiction:
Improveplayer creativityVSAvoidscore comparison
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent segments the game experience into discrete, comparable units (scores, objectives, milestones) that can be measured independently. This allows players to pursue different paths while their achievements are broken down into comparable metrics, resolving the contradiction between creative freedom and measurable comparison.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces multiple parameters for measuring player progress (different types of scores, completion percentages, time-based metrics) rather than relying on a single score. This enables flexible comparison across different play styles and objectives, maintaining both creativity and measurability.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If players are given complete freedom to choose objectives and play styles, then player autonomy is improved, but establishing fair competition becomes difficult

Engineering Contradiction:
Improve player autonomyVSAvoidfair competition
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent creates a universal scoring framework that can evaluate multiple types of player actions and objectives. This multi-functional system allows diverse play styles to be assessed against common competitive criteria, ensuring fair competition while preserving player autonomy in choosing how to achieve goals.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Stability of the object's composition

If the game provides fixed levels and linear storytelling, then narrative coherence is improved, but player freedom and creativity are reduced

Engineering Contradiction:
Improvestory coherenceVSAvoid player freedom
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent implements a dynamic game structure where the narrative framework remains stable but the specific objectives and paths available to players change based on their choices. This allows the story to remain coherent while adapting to different player decisions and play styles, maintaining both narrative integrity and player freedom.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250114700A1Information processing system, information processing method, and non-transitory computer readable storage medium for user-generated game scenarios with user-specified difficulty levels
Publication Date: 2025.04.10 WANNA COM INC
  • US20250114700A1 patent drawing
  • US20250114700A1 patent drawing
  • US20250114700A1 patent drawing

AI summary

A competition is defined for multiple players. Each player defines a game to be played using a GUI, each of the defined games including building blocks selected by the player that defined the respective game using the GUI. Each of the building blocks has an associated difficulty level. The games are differently definable by the players such that different numbers and types of building blocks are selectable by the players in defining their games. Different building blocks are associated with different competitive events. Different players can select the same or different building blocks in defining their games. A value is calculated for each player based on the difficulty levels associated with the building blocks in their games. A result set is determined by comparing the calculated values, the result set representing an ordered list and identifying at least some of the calculated values and/or the players associated therewith.