Game Scenario Difficulty Scoring for Fair Competition
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Solution Overview
Problem
Open world video games pose challenges in creating competitive scenarios among players, as players can pursue different objectives and play the game in various ways, making direct comparisons difficult.
Innovation Solution
A system that allows players to define their own game objectives and difficulty levels within a competitive environment, enabling competition between players playing different games with their own objectives and difficulty levels.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players are allowed to pursue different objectives and play in various ways (open world gaming), then player creativity and flexibility are improved, but direct comparison between players becomes difficult
Solution Approach 1:
The patent segments the game experience into discrete, comparable units (scores, objectives, milestones) that can be measured independently. This allows players to pursue different paths while their achievements are broken down into comparable metrics, resolving the contradiction between creative freedom and measurable comparison.
Solution Approach 2:
The patent introduces multiple parameters for measuring player progress (different types of scores, completion percentages, time-based metrics) rather than relying on a single score. This enables flexible comparison across different play styles and objectives, maintaining both creativity and measurability.
2Ease of operation
If players are given complete freedom to choose objectives and play styles, then player autonomy is improved, but establishing fair competition becomes difficult
Solution Approach 1:
The patent creates a universal scoring framework that can evaluate multiple types of player actions and objectives. This multi-functional system allows diverse play styles to be assessed against common competitive criteria, ensuring fair competition while preserving player autonomy in choosing how to achieve goals.
3Stability of the object's composition
If the game provides fixed levels and linear storytelling, then narrative coherence is improved, but player freedom and creativity are reduced
Solution Approach 1:
The patent implements a dynamic game structure where the narrative framework remains stable but the specific objectives and paths available to players change based on their choices. This allows the story to remain coherent while adapting to different player decisions and play styles, maintaining both narrative integrity and player freedom.
Data Source
AI summary
A competition is defined for multiple players. Each player defines a game to be played using a GUI, each of the defined games including building blocks selected by the player that defined the respective game using the GUI. Each of the building blocks has an associated difficulty level. The games are differently definable by the players such that different numbers and types of building blocks are selectable by the players in defining their games. Different building blocks are associated with different competitive events. Different players can select the same or different building blocks in defining their games. A value is calculated for each player based on the difficulty levels associated with the building blocks in their games. A result set is determined by comparing the calculated values, the result set representing an ordered list and identifying at least some of the calculated values and/or the players associated therewith.


