Game Scene Audio Transition via Position-Dependent Parameter Lines

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Solution Overview

Problem

The independent setting of scene audio effects in games leads to chaotic audio experiences when transitioning between scenes, resulting in overlapping or vacuum effects, which negatively impact the player's experience.

Innovation Solution

A method and apparatus that set an intersection area between two scenes, determining scene audio effect control parameters based on the game role's position and parameter control lines to smoothly transition audio effects, jointly controlling the audio effects of both scenes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If scene audio effects are set independently for different scenes, then each scene can have its own specific audio characteristics, but the audio effect in switching areas between scenes becomes chaotic with overlapping or vacuum situations

Engineering Contradiction:
Improveaudio effect adaptabilityVSAvoidaudio effect continuity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The switching area between scenes is divided into multiple sub-regions (first switching sub-area and second switching sub-area) based on different parameter control lines. This segmentation allows different audio effect control strategies to be applied in different sub-regions, enabling smooth transitions while maintaining scene-specific audio characteristics.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The audio effect control parameters are dynamically adjusted based on the game role's position within the switching area and the corresponding parameter control lines. Instead of static scene-based audio settings, the system continuously adapts audio effects according to the game role's movement, ensuring continuous and realistic audio transitions.

Inventive Principle:
Principle #15Dynamics

2Reliability

If audio effects are smoothly transitioned in switching areas using intersection areas and parameter control lines, then audio continuity is improved, but the system complexity increases

Engineering Contradiction:
Improveaudio effect continuityVSAvoidaudio control system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Parameter control lines are introduced as intermediary elements that define the relationship between game role position and audio effect control parameters. These control lines act as mediators that automatically determine the appropriate audio effects based on position, simplifying the control logic while achieving smooth transitions.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system uses parameter control lines that define how audio effect control parameters change with position in the switching area. By pre-defining these parameter relationships, the system achieves dynamic audio transitions through simple parameter interpolation rather than complex real-time processing.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3096850B1Scene audio effect controlling method and apparatus
Publication Date: 2021.11.10 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • EP3096850B1 patent drawingFigure 1
  • EP3096850B1 patent drawingFigure 2
  • EP3096850B1 patent drawingFigure 3(a)~3(c)

AI summary

The present disclosure discloses a scene audio effect controlling method and apparatus, relates to the field of Internet technologies, and is intended to solve a problem of a chaotic audio effect in a switching area caused by independent setting of scene audio effects. The method of the present disclosure includes: setting an intersection area between a first scene and a second scene, where the intersection area includes a first parameter control line for performing audio effect control on the first scene and a second parameter control line for performing audio effect control on the second scene; determining a position parameter of a game role in the intersection area; determining, respectively on the first parameter control line and the second parameter control line, a first scene audio effect control parameter and a second scene audio effect control parameter that correspond to the position parameter; and setting a first scene audio effect according to the first scene audio effect control parameter and setting a second scene audio effect according to the second scene audio effect control parameter. The present disclosure is mainly applied in the process of controlling scene audio effects of games.