Game Scene Data Downloading via Template and Object Identifiers
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Solution Overview
Problem
Existing game data downloading methods require large amounts of data to be transferred, leading to prolonged download times and negatively impacting user experience due to the need to share detailed illumination and display effects of scene objects.
Innovation Solution
A method and device that utilize scene template and object identifiers, combined with location information and game engine parameters, to determine and render illumination and display effects, reducing the data required for download by only transmitting these identifiers and using pre-defined databases for effect determination.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If all game scene data including illumination effects and display effects of scene objects is downloaded, then the game scene can be accurately reconstructed, but the download data amount increases and download time is prolonged
Solution Approach 1:
The patent extracts only the essential identification information (scene template ID, scene object ID, location information) from the complete game scene data, separating it from the detailed illumination and display effect data. This allows the client to download minimal data while still being able to reconstruct the game scene by referencing the effect databases locally, thereby reducing download time while maintaining reconstruction accuracy.
Solution Approach 2:
The game engine pre-generates and stores illumination effects and display effects in local databases before the game scene is downloaded. When the game scene data is downloaded, the client can immediately reference these pre-prepared effect databases to complete the scene reconstruction, eliminating the need to download the actual effect data and thus reducing download time while ensuring accurate reconstruction.
2Reliability
If all game scene data including illumination effects and display effects of scene objects is downloaded, then the game scene can be accurately reconstructed, but the download data amount increases
Solution Approach 1:
The patent extracts only the essential identification information (scene template ID, scene object ID, location information) from the complete game scene data, separating it from the detailed illumination and display effect data. This allows the client to download minimal data while still being able to reconstruct the game scene by referencing the effect databases locally, thereby reducing download data amount while maintaining reconstruction accuracy.
Solution Approach 2:
Instead of downloading the actual illumination and display effect data, the patent uses identification information to reference copies of the effect data that are already stored in the game engine's local database. This copying mechanism allows the client to reconstruct the game scene with high fidelity without transferring the actual effect data, significantly reducing the download data amount.
3Reliability
If detailed illumination and display effect data is transmitted, then accurate scene reconstruction is achieved, but network bandwidth consumption increases
Solution Approach 1:
The patent extracts only the essential identification information (scene template ID, scene object ID, location information) from the complete game scene data, separating it from the detailed illumination and display effect data. This allows the client to download minimal data while still being able to reconstruct the game scene by referencing the effect databases locally, thereby reducing network bandwidth consumption while maintaining reconstruction accuracy.
Solution Approach 2:
Instead of transmitting the actual illumination and display effect data over the network, the patent uses identification information to reference copies of the effect data that are already stored in the game engine's local database. This copying mechanism allows the client to reconstruct the game scene with high fidelity without transferring the actual effect data, significantly reducing network bandwidth consumption.
Data Source
AI summary
Embodiments of the present application disclose a method and device for downloading and reconstructing game data, and relate to the technical field of Internet. Wherein, the method for downloading game data comprises: sending to a first destination end a data downloading instruction for a game scene to be downloaded; receiving an identifier of a scene template of the game scene to be downloaded, an identifier of a scene object in the game scene to be downloaded and location information of the scene object in the game scene to be downloaded that are fed back by the first destination end, wherein, the location information of the scene object in the game scene to be downloaded is used in combination with illumination parameters of a game engine itself to determine illumination effect of the scene object in the game scene to be downloaded, and the identifier of the scene object in the game scene to be downloaded is used in combination with the location information of the scene object in the game scene to be downloaded and a preset scene object display effect database to determine display effect of the scene object in the game scene to be downloaded. The solutions provided by the embodiments of the present application can be applied to reduce the amount of data during downloading game scene data.


