Game Scene Recording Images for Reasoning Phase Memory Recall

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Solution Overview

Problem

Players in reasoning games face challenges in accurately remembering key scenes and events during the action session to identify players in the killer camp during the subsequent discussion session, leading to poor memory retention and potential errors in decision-making.

Innovation Solution

A method and apparatus for recording game scenes by displaying a game interface, allowing players to capture and store images of virtual scenes and objects through movement operations, and displaying these images during a different game phase to aid memory recall.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players rely on personal memory to remember key scenes and events during the action session, then the game can be played without additional tools, but memory retention is poor and decision-making accuracy decreases

Engineering Contradiction:
Improvememory retention accuracyVSAvoidrecording system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system automatically captures and stores game scene images during the action session before the voting session begins. By performing the recording action in advance, players do not need to manually remember all details, and the images are ready for review when needed for decision-making.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates visual copies (images) of the game scenes and stores them for later retrieval. Instead of relying on human memory, the system generates duplicate visual records that can be viewed during the voting session to aid in identifying killer camp players accurately.

Inventive Principle:
Principle #26Copying

2Loss of information

If the system captures images of the entire virtual scene continuously, then complete scene information is recorded, but storage space and data management complexity increase

Engineering Contradiction:
Improvescene information completenessVSAvoidimage data volume
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The system focuses on capturing images within a preset range or focal area of the virtual scene rather than the entire scene. This selective approach records the most relevant information (areas where key events occur) while reducing the total data volume and storage requirements.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system extracts and captures only the essential visual information from the game scene - specifically the preset range that contains key events and interactions. By taking out only the necessary visual data rather than recording everything, the system maintains information quality while reducing data quantity.

Inventive Principle:
Principle #2Taking out (Extraction)

3Measurement precision

If players review recorded images during the voting session, then decision-making accuracy improves, but time available for discussion decreases

Engineering Contradiction:
Improvedecision-making accuracyVSAvoiddiscussion time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system prepares and stores all necessary scene images during the action session before the voting session begins. Players can quickly review pre-captured images without needing to spend excessive time capturing or processing images during the voting session, thus preserving discussion time while maintaining decision accuracy.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12558620B2Method and apparatus for recording scene in game, and device and storage medium
Publication Date: 2026.02.24 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12558620B2 patent drawing
  • US12558620B2 patent drawing
  • US12558620B2 patent drawing

AI summary

The present disclosure relates to the field of games, and provides a method and apparatus for recording a scene in a game and a device and a storage medium. A graphical user interface is provided by means of a terminal. The method includes: displaying a game interface on the graphical user interface; responding to a movement operation for a first virtual object in the game interface, and controlling a range of the virtual scene displayed in the game interface to change according to the movement operation; acquiring a target image of a preset range of a current game interface in response to a record command triggered in a first game task phase; storing the target image as a reasoning record image of the first virtual object; and displaying the reasoning record image in response to a view command triggered in a second game task phase.