Game Screen Selection via Drag Trajectory
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Solution Overview
Problem
Players in battle games face inefficiency and fatigue due to the need for repeated input of operating instructions, especially when controlling multiple characters, as simple input operations must be performed individually for each character.
Innovation Solution
A game system that generates a game screen with selectable objects, accepts selection operations in a sequential manner based on the order and timing of the pointing location, and generates special effects based on these inputs, allowing for efficient operation and enhanced strategic nuance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If simple input operations (touch gestures) are performed individually for each character, then selection precision is improved, but player fatigue increases and operation efficiency decreases
Solution Approach 1:
The patent combines multiple individual character selection operations into a single drag gesture operation. By allowing players to drag across multiple character icons simultaneously, the system merges what would otherwise require separate touch gestures into one continuous action, thereby improving operation efficiency while maintaining selection precision through the sequential acceptance mechanism
Solution Approach 2:
The system performs preliminary sorting of characters based on their positional relationships before the player makes selections. By pre-arranging characters in a selectable sequence and determining the selection order based on drag trajectory, the system prepares the selection framework in advance, reducing the cognitive and physical effort required during actual gameplay
2Measurement precision
If multiple characters are controlled using individual input operations, then control precision is improved, but time consumption increases
Solution Approach 1:
The patent implements continuous selection acceptance during a single drag gesture. As the player drags across multiple character icons, the system continuously accepts selection inputs for each character encountered along the drag path, eliminating the need to lift the finger or reset between selections. This continuous action dramatically reduces time consumption while maintaining precise control over which characters are selected and in what order
3Measurement precision
If repeated input operations are required during battles, then operation accuracy is improved, but player fatigue increases
Solution Approach 1:
The patent merges multiple discrete input operations into a single continuous drag gesture that can select multiple characters simultaneously. This consolidation reduces the repetitive nature of individual selections, thereby decreasing player fatigue while maintaining operation accuracy through the systematic processing of selection order based on drag trajectory
4Ease of operation
If simple input operations are used for multiple characters, then ease of input is improved, but selection order control deteriorates
Solution Approach 1:
The system provides visual feedback by highlighting characters as they are selected during the drag gesture, allowing players to see the selection order in real-time. This feedback mechanism ensures that players maintain control over which characters are selected and in what order, even while using the simplified drag input method. The sequential acceptance of selections based on drag trajectory preserves selection order control while keeping input simple
Data Source
AI summary
A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on the moment when the pointing location initially arrives at the location of the selectable object, and/or the order of acceptance of the selection operation input on the selectable objects.


