Game Screen Overlay for Seamless Unlockable Content Access

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Solution Overview

Problem

In games where transitioning from one content item to another disrupts the player's immersion due to the need to reselect the initial content, leading to a loss of game tempo.

Innovation Solution

A program and system that allows simultaneous display of both first and second content screens, with the second content being displayed only when certain conditions are met, maintaining the first content's main screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If screen transition is made from first content to second content, then second content becomes executable, but player immersion is lost and game tempo is disrupted

Engineering Contradiction:
Improvecontent executabilityVSAvoidplayer immersion
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies the nesting principle by displaying the second content screen as an overlay on top of the first content screen. The first content screen remains visible in the background while the second content screen is nested as a foreground overlay, allowing both contents to coexist without complete screen transition. This resolves the contradiction by maintaining player immersion in the first content while enabling access to the second content.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent applies the dimensionality change principle by transitioning from a single-screen display to a multi-layer display architecture. Instead of replacing the first content screen completely, the system adds a new dimensional layer (overlay layer) for the second content screen. This allows the player to view both contents simultaneously in different spatial layers, maintaining immersion while enabling content versatility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If screen transition is made from first content to second content, then second content becomes executable, but player needs to reselect first content and game tempo is lost

Engineering Contradiction:
Improvecontent executabilityVSAvoidgame tempo
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The nesting principle is applied by allowing the second content screen to be displayed as an overlay on the first content screen without requiring complete screen transition. Players can access the second content while the first content remains visible in the background, eliminating the need to reselect the first content and maintaining continuous game tempo.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent applies the continuity principle by maintaining the first content screen continuously visible while adding the second content as an overlay. This ensures that the player's interaction with the game continues without interruption or loss of tempo, as both content screens are accessible simultaneously without requiring screen transitions that would disrupt the flow.

Inventive Principle:
Principle #20Continuity of useful action

3Loss of information

If complete screen transition is used, then second content is clearly displayed, but first content context is lost

Engineering Contradiction:
Improvefirst content contextVSAvoidsecond content accessibility
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The nesting principle resolves this contradiction by displaying the second content screen as an overlay that does not obscure the first content screen. The first content context remains visible in the background layer, while the second content is accessible in the foreground overlay layer, ensuring no information loss while maintaining both content accessibility.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The dimensionality change principle is applied by moving from a single-screen display to a multi-layer display architecture. The first content screen remains in the background layer while the second content screen is added as a foreground overlay layer. This dimensional separation allows both content contexts to be maintained simultaneously without one obscuring the other.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12576336B2Program, method, electronic device, and system
Publication Date: 2026.03.17 CYGAMES INC
  • US12576336B2 patent drawing
  • US12576336B2 patent drawing
  • US12576336B2 patent drawing

AI summary

An electronic device includes a display device and executes a game. The electronic device further executes content of the game and makes the display device display a screen related to the content. The electronic device further determines whether a release condition for allowing second content different from first content to be executable has been satisfied, on the basis of execution of the first content. The display device further displays a screen related to the second content while displaying a main screen related to the first content, in response to determining that the release condition has been satisfied.