Game Screen Switching Between Automatic and Manual Battle Modes

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Solution Overview

Problem

Users are unable to access other game content while a continuous and automatic battle is ongoing, as the function locks them out until completion or deactivation.

Innovation Solution

A method and system that allow users to access other game content by executing a sub-process for continuous and automatic battles on a main game screen, providing a parallel continuous and automatic battle screen, and enabling the user to switch between continuous and automatic battles and manual battles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a continuous and automatic battle function is activated to reduce game time and provide user convenience, then productivity is improved, but the user cannot access other game content until the battle is completed, worsening adaptability

Engineering Contradiction:
Improvebattle clearing efficiencyVSAvoidaccess to other game content
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The game system is segmented into a main process (providing the main game screen) and a sub-process (executing continuous and automatic battles). This segmentation allows the user to access the main game screen for other content while the sub-process handles automated battles independently, resolving the contradiction between productivity improvement and access to other content.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a parallel dimension by displaying a continuous and automatic battle screen alongside the main game screen. This dimensional change allows the user to simultaneously engage with automated battles and access other game content, eliminating the blocking effect and improving both productivity and adaptability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of time

If a continuous and automatic battle function is activated to clear game stages automatically, then loss of time is reduced, but the user cannot participate in manual battles or check items, worsening ease of operation

Engineering Contradiction:
Improvetime for game clearanceVSAvoidaccess to game features
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The system dynamically switches between continuous and automatic battle modes based on user input. The user can activate the continuous and automatic battle function to reduce time loss, then switch to manual battle mode when they want to participate actively or access other features, maintaining ease of operation while minimizing time loss.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent maintains continuity of useful action by allowing the continuous and automatic battle to run in the background while the user performs other actions. The battle process continues uninterrupted, and the user can switch between modes without losing progress, ensuring both time efficiency and operational flexibility.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If the system provides a continuous and automatic battle screen in parallel to the main game screen, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improvesimultaneous access to multiple contentVSAvoidprocess management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into a main process and a sub-process, with each handling specific functions. The main process manages the main game screen and user interface, while the sub-process handles continuous and automatic battles. This segmentation reduces the complexity burden on any single component while enabling parallel operations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary mechanism that coordinates between the main process and sub-process. This intermediary manages the switching between battle modes and ensures smooth transitions, reducing the overall system complexity by providing a structured interface for inter-process communication.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11872488B2Method and system for providing game using switching between continuous and automatic battle and manual battle
Publication Date: 2024.01.16 COM2US
  • US11872488B2 patent drawing
  • US11872488B2 patent drawing
  • US11872488B2 patent drawing

AI summary

Disclosed are a method and system for providing game using switching between a continuous and automatic battle and a manual battle. The method of providing game may include generating a continuous and automatic battle screen related to the progress of a continuous and automatic battle when a continuous and automatic battle function is activated, displaying the continuous and automatic battle screen, and changing the continuous and automatic battle screen into a manual battle screen in response to an input from a user, which is associated with the continuous and automatic battle screen.