Video Game Screenshot Automation via Character Pose Control
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Users face difficulties in obtaining intended video game screenshots, especially when non-player characters or other users' characters are involved, requiring skill and specific game states that are hard to achieve.
Innovation Solution
A video game processing system and method that includes an updating function to move characters on a virtual space, a displaying function to show a normal screen and a photographing screen based on user operations, and a storing function to save the photographing screen, allowing users to easily capture intended game states by controlling character positions and actions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional screenshot systems are used, then users can capture game screens, but it becomes difficult to obtain intended screenshots when non-player characters or other users' characters are involved
Solution Approach 1:
The system performs preliminary actions by automatically positioning non-player characters and other users' characters into appropriate poses and locations before the screenshot is captured. This ensures that when the user takes a screenshot, the desired composition is already achieved without requiring the user to manually control multiple characters during the capture moment.
Solution Approach 2:
The system introduces an intermediary function that mediates between the user's screenshot request and the complex multi-character scene. This intermediary automatically adjusts character positions, poses, and timing to achieve the intended composition, shielding the user from the complexity of coordinating multiple independent characters.
2Manufacturing precision
If users manually control characters to achieve desired screenshot composition, then intended screenshots can be obtained, but the user must be skilled in the video game to the extent required
Solution Approach 1:
The system provides self-service by automatically handling the complex task of character positioning and pose coordination. Instead of requiring the user to manually control multiple characters with skill, the system autonomously adjusts character positions, poses, and timing to achieve the desired screenshot composition, making the process accessible to users of all skill levels.
Solution Approach 2:
The system performs preliminary positioning and pose setup of all characters automatically before the screenshot capture moment, eliminating the need for users to manually coordinate multiple characters during the capture process.
3Ease of operation
If the system automatically positions characters for screenshot, then ease of obtaining screenshot improves, but the complexity of controlling multiple characters increases
Solution Approach 1:
The system introduces an intermediary automation layer that handles the complexity of multi-character coordination. This intermediary automatically manages character positioning, pose selection, and timing synchronization, shielding the user from the underlying complexity while delivering simple screenshot capture functionality.
Solution Approach 2:
The system performs self-service by autonomously coordinating multiple characters without user intervention. The automation system independently manages the complex tasks of positioning non-player characters and other users' characters, allowing the user to simply trigger the screenshot capture.
Data Source
AI summary
A video game processing program product causes a user terminal to realize functions to control progress of a video game. The functions include: an updating function configured to update a position of a character; a first displaying function configured to display, in a normal mode, a normal game screen; and a second displaying function configured to display, in a photographing mode, a photographing game screen based on a photographing operation. In a first case where a user operates the user character to change position while the photographing screen is displayed in the photographing mode, a change in position of the user character does not affect a status of the normal mode. The status of the normal mode of the video game is configured to be updated in a second case while the photographing screen is displayed in the photographing mode.


