Game Device Screenshot Management via Identification Information

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Solution Overview

Problem

Existing screenshot functions for computer game programs are cumbersome, requiring users to manually set file names and saving locations for images, making it inconvenient to systematically store and retrieve game screen images across multiple game programs.

Innovation Solution

A game device and method that includes program executing, identification information acquiring, image acquiring, image storing, and display control means to systematically store and display game screen images by associating them with identification information, allowing users to easily retrieve and view images without manual specification of saving locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If manual file name and saving location specification is required for storing game screen images, then storage flexibility is improved, but user operation complexity increases and time consumption increases

Engineering Contradiction:
Improvestorage flexibilityVSAvoiduser operation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically performs file naming and saving location specification based on game program identification information. The screenshot management unit acquires the game program's identification information and automatically stores screenshots in designated folders without requiring user intervention for these routine tasks, thereby reducing operational complexity while maintaining storage flexibility

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-establishes a correspondence between game program identification information and saving locations. Before the user needs to save a screenshot, the system has already prepared the storage structure by associating each game program with its designated folder, so that when a screenshot is captured, it can be automatically routed to the correct location without user input

Inventive Principle:
Principle #10Preliminary action

2Stability of the object's composition

If manual file_name and saving location specification is required for storing game screen images, then storage organization is improved, but time consumption increases

Engineering Contradiction:
Improvestorage organizationVSAvoidtime consumption
Core Design Contradiction:
Stability of the object's compositionVSLoss of time

Solution Approach 1:

The system automatically manages the time-consuming tasks of file naming and location specification by using the game program's identification information. This automation maintains systematic organization of screenshots across multiple game programs while eliminating the time users would otherwise spend on these manual operations

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-configures the storage organization structure by establishing relationships between game program identification information and saving locations in advance. This preliminary setup enables rapid automatic routing of screenshots to appropriate folders, preserving storage organization without requiring users to spend time on manual file management during gameplay

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If automatic association with identification information is implemented, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveconvenience of image retrievalVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The screenshot management unit serves multiple functions: it acquires game program identification information, automatically names files, determines saving locations, and organizes screenshots. By consolidating these functions into a single multi-functional component, the system achieves automatic association with identification information while minimizing the increase in overall device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game program identification information acts as an intermediary that connects the screenshot capture function with the file storage and retrieval system. This intermediary enables automatic association without requiring direct complex interactions between multiple system components, thereby easing operational convenience while controlling system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8795089B2Game device, image processing method, and information recording medium
Publication Date: 2014.08.05 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8795089B2 patent drawing
  • US8795089B2 patent drawing
  • US8795089B2 patent drawing

AI summary

To enable images of game screens concerning a plurality of game programs to be systematically stored in a storage unit and a desired image to be swiftly displayed on a display unit in a later time, a game device of the present invention includes: a program executing unit for executing each of a plurality of game programs; an identification information acquiring unit for acquiring identification information on the game program during execution of the game program; an image acquiring unit for acquiring at least one image of a game screen generated during the execution of the game program; an image storing unit for storing the at least one image into the storage unit in association with the identification information; and a display control unit for reading the image stored in association with any one of the identification information from the storage unit based on a specification made by a user, and displaying the image on the display unit.