Game Device Screenshot Management via Identification Information
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Solution Overview
Problem
Existing screenshot functions for computer game programs are cumbersome, requiring users to manually set file names and saving locations for images, making it inconvenient to systematically store and retrieve game screen images across multiple game programs.
Innovation Solution
A game device and method that includes program executing, identification information acquiring, image acquiring, image storing, and display control means to systematically store and display game screen images by associating them with identification information, allowing users to easily retrieve and view images without manual specification of saving locations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If manual file name and saving location specification is required for storing game screen images, then storage flexibility is improved, but user operation complexity increases and time consumption increases
Solution Approach 1:
The system automatically performs file naming and saving location specification based on game program identification information. The screenshot management unit acquires the game program's identification information and automatically stores screenshots in designated folders without requiring user intervention for these routine tasks, thereby reducing operational complexity while maintaining storage flexibility
Solution Approach 2:
The system pre-establishes a correspondence between game program identification information and saving locations. Before the user needs to save a screenshot, the system has already prepared the storage structure by associating each game program with its designated folder, so that when a screenshot is captured, it can be automatically routed to the correct location without user input
2Stability of the object's composition
If manual file_name and saving location specification is required for storing game screen images, then storage organization is improved, but time consumption increases
Solution Approach 1:
The system automatically manages the time-consuming tasks of file naming and location specification by using the game program's identification information. This automation maintains systematic organization of screenshots across multiple game programs while eliminating the time users would otherwise spend on these manual operations
Solution Approach 2:
The system pre-configures the storage organization structure by establishing relationships between game program identification information and saving locations in advance. This preliminary setup enables rapid automatic routing of screenshots to appropriate folders, preserving storage organization without requiring users to spend time on manual file management during gameplay
3Ease of operation
If automatic association with identification information is implemented, then ease of operation is improved, but device complexity increases
Solution Approach 1:
The screenshot management unit serves multiple functions: it acquires game program identification information, automatically names files, determines saving locations, and organizes screenshots. By consolidating these functions into a single multi-functional component, the system achieves automatic association with identification information while minimizing the increase in overall device complexity
Solution Approach 2:
The game program identification information acts as an intermediary that connects the screenshot capture function with the file storage and retrieval system. This intermediary enables automatic association without requiring direct complex interactions between multiple system components, thereby easing operational convenience while controlling system complexity
Data Source
AI summary
To enable images of game screens concerning a plurality of game programs to be systematically stored in a storage unit and a desired image to be swiftly displayed on a display unit in a later time, a game device of the present invention includes: a program executing unit for executing each of a plurality of game programs; an identification information acquiring unit for acquiring identification information on the game program during execution of the game program; an image acquiring unit for acquiring at least one image of a game screen generated during the execution of the game program; an image storing unit for storing the at least one image into the storage unit in association with the identification information; and a display control unit for reading the image stored in association with any one of the identification information from the storage unit based on a specification made by a user, and displaying the image on the display unit.


