Game Image Scrolling and Scaling Control for Speed Visibility

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Solution Overview

Problem

Conventional game programs fail to maintain player engagement due to repetitive scrolling and display scaling, leading to a decrease in the sense of speed and realistic feeling, which reduces the amusement of the game.

Innovation Solution

A game program that dynamically controls the scrolling of the game image and adjusts the display scaling factor for the first path, ensuring the second object remains visible on the screen by correcting the path positions, thereby enhancing the game's amusement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If the display scaling factor for the first path is changed to increase the moving speed of the second object, then the amusement of the game is enhanced, but the second object may become too close to or outside the display screen

Engineering Contradiction:
Improvemoving speed of the second objectVSAvoidvisibility of the second object on the display screen
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The patent applies dynamics by making the display scaling factor changeable during game execution. The control unit dynamically adjusts the display scaling factor for the first path based on player operations, allowing the moving speed of the second object to vary. This dynamic adjustment enhances game amusement by enabling speed variations while the control unit simultaneously ensures the second object remains visible on the display screen through coordinated scrolling control.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by modifying the display scaling factor as a controllable parameter. The control unit changes the display scaling factor for the first path according to player operations, which directly affects the moving speed of the second object. This parameter change approach allows flexible speed control while maintaining the second object's visibility through compensating scrolling adjustments.

Inventive Principle:
Principle #35Parameter changes

2Speed

If the scrolling of the game image is controlled to enhance amusement, then the player's sense of speed is improved, but the second object may fall outside of the display screen

Engineering Contradiction:
Improvesense of speed for the playerVSAvoidvisibility of the second object on the display screen
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The patent applies feedback by having the control unit continuously monitor the position of the second object relative to the display screen during scrolling operations. When the display scaling factor is changed to enhance the player's sense of speed, the control unit adjusts the scrolling of the game image based on feedback about the second object's position, ensuring it remains within the visible area of the display screen.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses parameter changes by adjusting the scrolling speed and direction of the game image as controllable parameters. The control unit modifies these scrolling parameters in response to changes in the display scaling factor, creating a coordinated effect that enhances the player's sense of speed while maintaining the second object's visibility on the display screen.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If the same path and objects are displayed every time, then the game operation is simple, but the player's sense of speed and realistic feeling decrease

Engineering Contradiction:
Improvesimplicity of game operationVSAvoidplayer's sense of speed and realistic feeling
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies dynamics by transforming the static display into a dynamic one. The control unit changes the display scaling factor for the first path during game execution based on player operations, which causes the second object to move at varying speeds. This dynamic variation maintains the simple path structure while creating diverse speed sensations, thereby preserving ease of operation while enhancing the player's sense of speed and realistic feeling.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by modifying the display scaling factor as a variable parameter during game execution. This allows the same path and objects to be displayed with different scaling factors, creating variations in the second object's moving speed. This approach maintains the simplicity of the game operation while enhancing the player's sense of speed and realistic feeling through parameter variation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10179285B2Game program and game apparatus
Publication Date: 2019.01.15 SEGA CORP
  • US10179285B2 patent drawing
  • US10179285B2 patent drawing
  • US10179285B2 patent drawing

AI summary

Scrolling of a game image is controlled appropriately while increasing the amusement of the game. A game program causes a computer to perform: a reproducing step for reproducing a part of a game image on a display screen, the part of the game image including a first path displayed therein with a first object arranged on the first path, the first object indicating to a player an operation content of the computer, the part of the game image also including a second object displayed therein, the second object moving along the first path as time passes and indicating to the player an operation timing of the operation content; a first changing step for changing a display scaling factor for the first path; a shifting step for shifting an area displayed on the display screen as time passes according to a second path; and a correcting step for correcting the first path or the second path so that the second object, which is moving along the first path with the changed display scaling factor, is displayed on the display screen.