Game Device Sensor Calibration via Immersive Posture Guidance

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Players may feel that calibration operations for motion sensors in game devices are unnecessary or disruptive, leading to a decline in gaming experience and immersion, as they are unrelated to the game progress and can break the player's sense of immersion in the game world.

Innovation Solution

A control program that displays images to guide players into specific postures to calibrate motion sensors without explicitly indicating calibration, with the degree of matching determining the progression and difficulty of the game, allowing seamless integration into the game experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a separate calibration process is performed before the game, then the motion sensor accuracy is improved, but the player's immersion and gaming experience deteriorate

Engineering Contradiction:
Improvemotion sensor accuracyVSAvoidplayer immersion
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent combines the calibration process with the game startup sequence by displaying calibration images through the game's title screen or opening animation. The player performs calibration actions (such as holding the controller in specific positions) while viewing game-related imagery, merging two previously separate processes into one unified flow. This eliminates the need for a distinct calibration mode while maintaining sensor accuracy.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The display images used during calibration serve dual purposes: they maintain player engagement by presenting game-related content (title screens, character animations, or game world imagery) while simultaneously guiding the calibration process. The same visual content that would normally appear during game startup now also provides calibration instructions, making the display serve multiple functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If a separate calibration process is performed before the game, then the motion sensor accuracy is improved, but the game progress and continuity deteriorate

Engineering Contradiction:
Improvemotion sensor accuracyVSAvoidgame continuity
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The calibration process is performed during the game's opening sequence or title screen display, which naturally occurs at the very beginning of gameplay. By integrating calibration into this preliminary phase, the sensor is calibrated before the actual game content begins, ensuring accuracy without interrupting the game flow. The calibration actions are completed as part of the natural startup sequence rather than as a separate prerequisite step.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If explicit calibration instructions are displayed, then the calibration accuracy is improved, but the player's immersion in the game world deteriorates

Engineering Contradiction:
Improvecalibration accuracyVSAvoidgame immersion
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The display images serve dual purposes: maintaining player engagement by presenting game-related content (title screens, character animations, or game world imagery) while simultaneously guiding the calibration process. The same visual content that would normally appear during game startup now also provides calibration instructions, making the display serve multiple functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses game-related visual content (title screens, character animations, or game world imagery) as an intermediary to convey calibration instructions. Instead of displaying technical calibration prompts that break immersion, the system uses aesthetically pleasing game content that naturally guides the player through calibration actions without explicitly stating they are calibrating the sensor.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11383159B2Control program, game device, and control method
Publication Date: 2022.07.12 GREE HOLDINGS INC
  • US11383159B2 patent drawing
  • US11383159B2 patent drawing
  • US11383159B2 patent drawing

AI summary

A non-transitory computer-readable medium stores a control program for a game device connectable to an operation device that is held by a player or attached to a certain position on the body of the player. The control program causes the game device to execute the following: causing a first image to be displayed on a display device in order to cause the player to perform a movement such that a posture of the operation device becomes a specified posture; retrieving posture information relating to the posture of the operation device at a certain timing; determining a degree of matching between the posture of the operation device and the specified posture based on the retrieved posture information; and causing a second image in accordance with the determination result to be displayed on the display device.