Game Program Sequence Calculator for Strategic Action Planning

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Solution Overview

Problem

In existing games, determining the optimal sequence of actions for characters from multiple options is unclear, making it difficult for players to advance the game effectively and lacking in strategy and taste.

Innovation Solution

A game program that calculates and executes sequences of actions for characters based on determined options, including a sequence calculator, receiver, and executor, ensuring the order of subsequent actions differs, providing clear strategy and taste.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If actions of characters are determined from multiple options without calculating sequence, then game progression is simple, but strategy and taste are insufficient

Engineering Contradiction:
Improvegame progressionVSAvoidsequence calculation system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The sequence of action calculator performs preliminary calculation of action sequences before the player makes decisions. By pre-calculating the sequence of actions that will occur, the system provides the player with advance information about game progression, enabling strategic decision-making without requiring complex real-time calculations during play.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback to the player by displaying the calculated sequence of actions. This feedback mechanism shows the player what will happen next based on their choices, allowing them to understand the consequences of their actions and adjust their strategy accordingly, thereby enhancing both ease of operation and strategic depth.

Inventive Principle:
Principle #23Feedback

2Productivity

If next action sequence is not clearly indicated, then game flow is smooth, but player cannot determine advantageous actions

Engineering Contradiction:
Improvegame flowVSAvoidaction sequence information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system performs preliminary calculation and display of the action sequence before the player makes their choice. By showing the player the sequence of actions that will occur (including the next action) before they decide, the system provides complete information about game progression without interrupting or complicating the actual gameplay flow.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If action sequence is not calculated, then game is easier to operate, but strategy and taste are insufficient

Engineering Contradiction:
Improvecharacter action selectionVSAvoidsequence calculation functionality
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The sequence of action calculator performs preliminary computation of action sequences and presents this information to the player before decision-making. This allows the player to easily select actions based on pre-calculated sequences rather than computing outcomes in real-time, maintaining ease of operation while adding strategic depth through the calculated sequences.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11344811B2Computer-readable recording medium, computer apparatus, and method of progressing game
Publication Date: 2022.05.31 SQUARE ENIX HLDG CO LTD
  • US11344811B2 patent drawing
  • US11344811B2 patent drawing
  • US11344811B2 patent drawing

AI summary

To provide a game program having sufficient strategy and taste.A game program progresses a game by calculating a sequence of actions of the plurality of characters when an action of a character is determined from the plurality of options, receiving determination of the action of the character, and causing the character to execute the action received.