Game Sequence Data Editing Screen Segmentation
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Solution Overview
Problem
Current game systems lack efficient methods for generating sequence data that associates reference timings with music timing, affecting the understanding and generation of operation indication mark flow, which hampers game development efficiency.
Innovation Solution
A data generation system that displays editing screens with timing information and reference portion indications, allowing for the association of operation indication marks with specific reference timings and regions, enhancing the understanding of operation flow and difficulty levels.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If sequence data is generated without a clear understanding of operation indication mark flow, then generation process is simpler, but generation efficiency is lower
Solution Approach 1:
The editing screen is segmented into multiple functional regions: a timing information display region showing all reference timings in time series, and a reference portion indication region showing which reference portions are assigned to each timing. This segmentation allows developers to understand the complete operation indication mark flow while maintaining an organized, manageable interface structure.
Solution Approach 2:
The patent displays timing information in a time series dimension, arranging reference timings sequentially to visually represent the flow of operation indication marks through different reference portions over time. This temporal dimensioning transforms complex sequence data relationships into an intuitive visual timeline.
2Loss of information
If all reference timings are displayed without organization, then complete timing information is visible, but understanding of operation flow becomes difficult
Solution Approach 1:
The display is divided into two coordinated regions: the timing information display region shows all reference timings chronologically, while the reference portion indication region shows which reference portions correspond to each timing. This segmentation preserves complete timing information while making the operation flow easily traceable through the visual correspondence between regions.
Solution Approach 2:
The reference portion indication region provides visual feedback that links each reference timing to its corresponding reference portion. This feedback mechanism allows developers to immediately understand which operation indication marks will be displayed at each timing, creating a clear mental model of the operation flow without losing any timing information.
Data Source
AI summary
The disclosed data generation system is provided with a monitor for displaying a game area and a touch panel, wherein in a game for displaying two operation reference units and an object which moves therebetween upon the game area, sequence data used as data for designating an operation time period for touch-operation and operation reference units are generated. The data generation system displays, upon a display unit, an editing screen including a time period information display area for displaying information of all operation time periods chronologically and a criteria unit designation area for displaying information of operation time periods of each of the operation reference units chronologically, and for displaying, upon a criteria unit designation area, information for associating information of each of the objects corresponding to each operation time period with information of the operation reference unit where display of each of the objects is started.


