Game Server Advisory System for City Building Guidance

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Solution Overview

Problem

Conventional city building games lack a clear direction for users, leading to uncertainty about what actions to take next, even after addressing problems such as earthquakes or environmental issues.

Innovation Solution

A communication system comprising a server and multiple communication terminals that provide advisory information based on various parameters indicating the status of a user's game space, suggesting next actions and including scoring information for user comparison and motivation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional city building games provide numerous options without final objectives, then user freedom and creativity are improved, but user direction and purpose deteriorate

Engineering Contradiction:
Improveuser freedomVSAvoiddirection information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements a feedback mechanism where the server continuously monitors game space parameters and provides advisory information to users. This feedback loop includes scoring information that evaluates the current state and suggests next actions, ensuring users receive directional guidance while maintaining their freedom to choose among multiple options. The feedback is adaptive, adjusting suggestions based on the user's progress and preferences.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary analysis of the game space status before presenting options to the user. The server calculates scoring information and identifies potential next actions in advance, preparing advisory information that guides users toward meaningful developments. This preliminary action ensures that when users are presented with options, they are already filtered and organized to provide clear direction without restricting user freedom.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If notification functions merely indicate problem occurrence, then system simplicity is improved, but user motivation and engagement deteriorate

Engineering Contradiction:
Improvenotification systemVSAvoidcity development progress
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The notification system is enhanced to perform multiple functions simultaneously. It not only indicates problem occurrence but also evaluates the overall game space status, calculates scoring information, generates advisory suggestions for next actions, and provides competitive ranking information. This multi-functional approach maintains system simplicity from the user perspective while significantly enhancing motivation and engagement through comprehensive guidance.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The notification system implements a comprehensive feedback mechanism that goes beyond simple problem indication. It provides scoring feedback that evaluates the user's city development progress, advisory feedback that suggests specific next actions, and competitive feedback through ranking comparisons with other users. This multi-layered feedback significantly enhances user motivation and drives city development progress.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If advisory information is provided based on comprehensive parameter analysis, then user guidance quality is improved, but system complexity and computational load increase

Engineering Contradiction:
Improveuser guidanceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements self-service mechanisms where the server automatically monitors game space parameters, calculates scoring information, and generates advisory suggestions without requiring manual user input. The system serves itself by continuously analyzing its own state and providing guidance, reducing the need for complex user-system interactions while maintaining high guidance quality through comprehensive parameter analysis.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The server performs preliminary calculations and analyses in the background, preparing scoring information and advisory suggestions before users need them. This preliminary action includes evaluating multiple parameters, comparing with other users' data, and generating ranked lists of suggested actions, so that when users request guidance, the complex computational work has already been completed.

Inventive Principle:
Principle #10Preliminary action

4Productivity

If scoring information and rankings are implemented, then user motivation is improved, but information processing requirements and system load increase

Engineering Contradiction:
Improveuser engagementVSAvoiddata processing volume
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system extracts and separates the scoring and ranking functions into distinct processing operations. Instead of processing all game data uniformly, it selectively extracts relevant parameters for scoring evaluation and separately handles ranking calculations. This extraction reduces the overall data processing volume by focusing computational resources only on the specific data needed for motivation purposes, rather than processing entire game states.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system implements partial processing by calculating scoring information only for relevant parameters and providing rankings for selected comparison metrics rather than comprehensive analysis of all possible data points. This partial action approach maintains user motivation through scoring and rankings while reducing system load by avoiding unnecessary full-data processing for every interaction.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12285684B2Communication system, method for controlling communication system, and program
Publication Date: 2025.04.29 GREE HOLDINGS INC
  • US12285684B2 patent drawing
  • US12285684B2 patent drawing
  • US12285684B2 patent drawing

AI summary

In a communication system including a server and a plurality of communication terminals capable of communication with the server, based on a variety of parameters indicating the status of a space formed within a game playable by the user of each communication terminal over the communication system, the server transmits advisory information, which suggests the next action for the space, to the communication terminal. The communication terminal displays a screen including the received advisory information.