Game Server Battle Procedure Automation
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Solution Overview
Problem
Conventional battle games require users to frequently select commands, making operations cumbersome and troublesome.
Innovation Solution
A system that stores battle history and determines the battle procedure based on the opponent, allowing users to choose between a first mode requiring user operations and a second mode with fewer operations, and conducts battles accordingly, with features like mode selection screens, predicted battle results, and battle logs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a turn-based combat system requiring command selection is used, then the battle game can be conducted with detailed user control, but the user operation becomes troublesome and cumbersome
Solution Approach 1:
The patent applies dynamics by making the battle procedure adaptive rather than fixed. The system dynamically switches between manual command selection mode and automated battle mode based on the similarity between current and historical battle situations. This allows the complexity of user operations to adjust according to the specific battle context, reducing operational burden when appropriate while maintaining control when needed.
Solution Approach 2:
The patent implements self-service through the automated battle mode where the system independently conducts battles without requiring continuous user command selections. The battle determination unit automatically selects commands and executes actions based on pre-stored battle histories and similarity calculations, allowing the system to serve itself in conducting battles that resemble historical patterns.
2Ease of operation
If automated battle mode is used to reduce operations, then user operational burden is reduced, but the battle procedure becomes less adaptable to new situations
Solution Approach 1:
The patent applies preliminary action by pre-storing multiple battle histories with various battle situations, commands, and outcomes before actual battles occur. The battle determination unit calculates similarity between current and historical situations to determine whether automated mode is appropriate. This preliminary preparation enables the system to adapt to new situations by referencing relevant historical data while maintaining operational efficiency.
Solution Approach 2:
The patent implements parameter changes by dynamically adjusting the battle procedure parameters based on similarity calculation results. When similarity exceeds a threshold, the system transitions to automated mode with reduced user operations. When similarity is low, it switches to manual mode with full user control. This parameter adjustment balances operational ease with adaptability to novel battle situations.
Data Source
AI summary
A non-transitory computer readable recording medium having stored thereon instructions to be executed on by a game server, the game server and corresponding method which cause the game server to perform the steps of: provide a networked multiplayer battle game over a network, storing a battle history including an identifier of an opponent with whom a user has battled in the multiplayer battle game; determining, based on the battle history and an identifier of an opponent with whom a battle begins, a procedure for conducting the battle in the battle game to be one of a first mode for conducting the battle based on user operations and a second mode for conducting the battle with fewer user operations than in the first mode, and conducting the battle with the determined procedure.


