Game Server Extended Content Delivery for Broadcast Streams
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Solution Overview
Problem
Online gaming systems operate independently of broadcast streaming systems, lacking integration that could enhance player experience through extended content based on broadcasting and chatting activities.
Innovation Solution
A system where a game server provides extended game content to players who broadcast their gameplay or engage in chat sessions, with criteria such as a threshold number of viewers or participants determining the availability of additional features or functions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If online gaming systems operate independently of broadcast streaming systems, then system complexity is reduced, but player experience and engagement are limited
Solution Approach 1:
The patent merges the online gaming system and broadcast streaming system into an integrated platform. The game server communicates with the broadcast system to detect when gameplay is being streamed, and automatically provides extended content to players based on viewer count. This combination enables enhanced player experience through additional features while maintaining manageable system complexity through automated integration protocols.
Solution Approach 2:
The integrated system serves multiple functions: it operates as a standard online gaming platform for regular players, while simultaneously functioning as a broadcast streaming platform that detects streams and provides extended content. The system adapts its behavior based on whether gameplay is being broadcast, allowing it to serve both casual gaming and streaming communities with a single unified platform.
2Productivity
If extended content is provided to players who broadcast gameplay, then player engagement increases, but server resource consumption increases
Solution Approach 1:
The system provides extended content selectively rather than to all players. It monitors broadcast activity and only grants access to additional features, weapons, or content for players whose gameplay is currently being streamed. This partial action approach ensures that server resources are allocated only when needed, maintaining high player engagement for streamers while avoiding unnecessary resource consumption for non-streaming players.
Solution Approach 2:
The system implements a feedback mechanism where the broadcast system continuously monitors whether gameplay is being streamed and reports this information to the game server. Based on this feedback, the server dynamically adjusts content availability, providing extended features only to players with active streams. This feedback loop ensures efficient resource allocation aligned with actual player engagement needs.
3Adaptability or versatility
If criteria such as threshold number of viewers are used to determine extended content availability, then content value is enhanced, but system complexity increases
Solution Approach 1:
The system uses viewer count as a dynamic parameter to control content availability. When the number of viewers exceeds a predetermined threshold, the system automatically grants access to extended content such as additional weapons, features, or game modes. This parameter-based approach provides clear, objective criteria for content distribution, enhancing content value for streamers while keeping the evaluation logic simple and manageable through straightforward numerical comparisons.
Data Source
AI summary
Providing extended content to a player of a game depending upon whether the player broadcasts the gameplay to viewers is disclosed. A content item server communicates game output to a plurality of user devices operated by participants in an online game. A game participant selects to stream output from the online game to one or more viewers via a broadcast streaming server. The content item server receives an indication from the broadcast streaming server that the game participant is broadcasting output from the online game to one or more viewers. Based at least upon the indication that a game player is broadcasting game output, the content item server determines to provide additional or extended game content to the game participant who is broadcasting the gameplay.


