Game Server Content Data Migration via Unique ID Assignment
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Solution Overview
Problem
Current game content data management systems face challenges in seamlessly transferring and managing character data across different game platforms, particularly in ensuring data integrity and compatibility when migrating data from one server to another, and in efficiently handling data storage and retrieval operations.
Innovation Solution
A character data management system comprising a server and information-processing devices that store and manage content data, including assigning a unique ID to data and allowing or prohibiting data transmission based on ID presence, with data migration and storage processes facilitated through a network, enabling data sharing and storage across multiple devices and servers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If content data is stored with a unique ID and transmission is prohibited after sending, then data integrity and consistency across servers are improved, but communication overhead increases due to repeated verification requests
Solution Approach 1:
The system performs preliminary actions by assigning unique IDs to content data before transmission and recording transmission status in advance. This allows the server to quickly determine whether retransmission is necessary without repeated verification requests, reducing communication overhead while maintaining data integrity.
Solution Approach 2:
A unique ID serves as an intermediary element that mediates between data transmission and verification. Instead of directly verifying data integrity through complex communication protocols, the system uses the unique ID to track and manage transmission status, simplifying the verification process and reducing communication overhead.
2Adaptability or versatility
If content data is migrated between servers with ID assignment, then adaptability across different game platforms is improved, but device complexity increases due to ID management and migration protocols
Solution Approach 1:
The unique ID system serves multiple functions simultaneously: it identifies content data, tracks transmission status, and enables platform compatibility. This universal identifier reduces the need for separate management mechanisms for each function, thereby reducing overall system complexity despite the multi-platform adaptability requirements.
3Quantity of substance
If large quantities of character data are stored on servers, then storage capacity is improved, but loss of time increases due to data retrieval and transmission delays
Solution Approach 1:
The system segments content data into manageable units, each with a unique ID. This segmentation allows for efficient storage organization and targeted retrieval operations. Instead of retrieving entire data sets, the system can quickly locate and transfer specific segmented data units, reducing retrieval time while maintaining large storage capacity.
Data Source
AI summary
A server includes a content storage medium configured to store content data of content usable in different types of games. The server, upon a transmission request, sends content data to an information-processing device, and retains the sent content data in the content storage medium wherein sending the content data again is prohibited. The server, when the content data is sent from the information-processing device, receives the content data, assigns a new ID to the received content data in case the received content data lacks the ID, and stores the received content data in the content storage medium wherein sending the content data is allowed.


